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AgeCommit message (Expand)Author
2009-07-17Added an explicit break out of the event processing loop for mouse buttons an...Paul Gilbert
2009-07-14Bugfix to cursor updates - it previously required that both X and Y positions...Paul Gilbert
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
2009-07-12Added support for sub-relation message types - this fixes trying to attach th...Paul Gilbert
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert
2009-07-11Bugfix to show the mouse cursor when restarting the game after returning to l...Paul Gilbert
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it is...Paul Gilbert
2009-07-07Fix to the return values of the Op_GetMouseButton library function now allows...Paul Gilbert
2009-07-07Added workaround to briefly pause when displaying the first message of the sh...Paul Gilbert
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
2009-07-07Bugfix so the game speed will correctly change after showing the credits when...Paul Gilbert
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ...Paul Gilbert
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ...Paul Gilbert
2009-07-05Bugfix for word-wrapping of text, which sometimes failed for strings with spe...Paul Gilbert
2009-07-03Bugfix for displaying text messages when an auto tracking (cut-scene) changes...Paul Gilbert
2009-07-03Bugfix for loading savegames where the active resource file database isn't co...Paul Gilbert
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-30Made the music/sfx volume settings actually affect the in-game music/sfx volumePaul Gilbert
2009-06-24Silence unsued variables warnings.Johannes Schickel
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores th...Paul Gilbert
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
2009-06-22Added the dummy volume variable to the savegame formatPaul Gilbert
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a dum...Paul Gilbert
2009-06-21Minor fixes to the individual note playing codePaul Gilbert
2009-06-21Changed .SPL (sound effect) loading to load the Adlib version of sound effect...Paul Gilbert
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
2009-06-20Changed many file reads and manual conversions from endian format to instead ...Paul Gilbert
2009-06-20Implemented the library function Op_SongExistPaul Gilbert
2009-06-20Added proper saving of music state to savegames so music resumes when a saveg...Paul Gilbert
2009-06-20Bugfix to fade out any currently playing music when the game is restartedPaul Gilbert
2009-06-20Finally tracked down the difference/bug in the music playing code - music pla...Paul Gilbert
2009-06-18Removed redundant code that isn't usedPaul Gilbert
2009-06-14Fix unused variable warning.Johannes Schickel
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code (...Paul Gilbert
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
2009-06-10Added variable to savegame format so that savegames can be correctly loaded f...Paul Gilbert
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-06-06Disabled the execution of scripts when doing a user wait - this prevents anim...Paul Gilbert
2009-06-06Bugfix to show the title screen at the correct speed when restarting the gamePaul Gilbert
2009-06-06Bugfix for display when multiple user waits follow each otherPaul Gilbert
2009-06-05Tweaks to the code that pauses for a mouse press when displaying many text me...Paul Gilbert
2009-06-01Capitalize the C in CorpseJoost Peters
2009-06-01change pathfinding variables from char to int8 to ensure signednessJoost Peters
2009-06-01don't use FROM_LE_* macros on font data, as it already is in native endiannessJoost Peters
2009-06-01Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify...Joost Peters
2009-06-01Disabled an old script interpreter hackPaul Gilbert
2009-06-01Removed some out of date TODO'sPaul Gilbert
2009-06-01Replaced loadShort/saveShort functions with applicable endian macrosPaul Gilbert
2009-06-01Removed the remaining two FIXME's - my analysis of the data indicates no issu...Paul Gilbert