Age | Commit message (Expand) | Author |
2009-06-24 | Silence unsued variables warnings. | Johannes Schickel |
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores th... | Paul Gilbert |
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert |
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert |
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a dum... | Paul Gilbert |
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert |
2009-06-21 | Changed .SPL (sound effect) loading to load the Adlib version of sound effect... | Paul Gilbert |
2009-06-21 | Bugfixes to pre-loading and handling of resources such as sound files | Paul Gilbert |
2009-06-20 | Changed many file reads and manual conversions from endian format to instead ... | Paul Gilbert |
2009-06-20 | Implemented the library function Op_SongExist | Paul Gilbert |
2009-06-20 | Added proper saving of music state to savegames so music resumes when a saveg... | Paul Gilbert |
2009-06-20 | Bugfix to fade out any currently playing music when the game is restarted | Paul Gilbert |
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music pla... | Paul Gilbert |
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert |
2009-06-14 | Fix unused variable warning. | Johannes Schickel |
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code (... | Paul Gilbert |
2009-06-10 | Added support for loading savegames from the launcher | Paul Gilbert |
2009-06-10 | Added variable to savegame format so that savegames can be correctly loaded f... | Paul Gilbert |
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko |
2009-06-06 | Disabled the execution of scripts when doing a user wait - this prevents anim... | Paul Gilbert |
2009-06-06 | Bugfix to show the title screen at the correct speed when restarting the game | Paul Gilbert |
2009-06-06 | Bugfix for display when multiple user waits follow each other | Paul Gilbert |
2009-06-05 | Tweaks to the code that pauses for a mouse press when displaying many text me... | Paul Gilbert |
2009-06-01 | Capitalize the C in Corpse | Joost Peters |
2009-06-01 | change pathfinding variables from char to int8 to ensure signedness | Joost Peters |
2009-06-01 | don't use FROM_LE_* macros on font data, as it already is in native endianness | Joost Peters |
2009-06-01 | Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify... | Joost Peters |
2009-06-01 | Disabled an old script interpreter hack | Paul Gilbert |
2009-06-01 | Removed some out of date TODO's | Paul Gilbert |
2009-06-01 | Replaced loadShort/saveShort functions with applicable endian macros | Paul Gilbert |
2009-06-01 | Removed the remaining two FIXME's - my analysis of the data indicates no issu... | Paul Gilbert |
2009-06-01 | Converted the saving of perso structure data to proper endian-safe serialisation | Paul Gilbert |
2009-05-31 | Slowed down the game to match the original, and introduced the ability to alt... | Paul Gilbert |
2009-05-31 | Merged the wait for mouse press event loop into the main loop, fixing animati... | Paul Gilbert |
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson |
2009-05-30 | Bugfix to keep ScummVM responsive even when the displayOn variable is set to ... | Paul Gilbert |
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of cha... | Max Horn |
2009-05-29 | Reduced the word spacing width by one pixel to precisely match the original game | Paul Gilbert |
2009-05-29 | Bugfix for rendering text that caused corruption when the width was an odd nu... | Paul Gilbert |
2009-05-29 | Bugfix for screen redrawing when waiting for mouse click - this fixes a blank... | Paul Gilbert |
2009-05-28 | Fix for pathfinding bug that could occasionally stop the player from moving | Paul Gilbert |
2009-05-28 | Replaced the original implementation of walk box handling with a cleaner, str... | Paul Gilbert |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-05-24 | Removed the line feed workaround, and added explicit int16 castings to the FR... | Paul Gilbert |
2009-05-24 | Fixed the display glitch associated with the animated handle in the engine room | Paul Gilbert |
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate... | Max Horn |
2009-05-19 | Improved Common::Serializer in several ways: | Max Horn |
2009-05-17 | Endian fix in script data access | Paul Gilbert |
2009-05-17 | Properly named the script structure offset field, and fixed an endian bug | Paul Gilbert |
2009-05-17 | Removed the obsolete game Id list - it seems redundant, and stops the warning... | Paul Gilbert |