Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-01 | CRYOMNI3D: Convert short to int16 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix abort constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Move break to be clear it's not a fall through | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Better check of sprites magic | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Sort files | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Cleanup | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix indentation of preproc blocks | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix include paths | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Rename unsigned int to uint | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add assert where needed | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove superflous header | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make sure toolbar is displayed on colored screen | Le Philousophe | |
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind). | |||
2019-06-01 | CRYOMNI3D: Fix cursor shown too soon in transitions | Le Philousophe | |
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though. | |||
2019-06-01 | CRYOMNI3D: Remove outdated TODOs | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement (final) level 7 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix objects order to keep savegame compat | Le Philousophe | |
That's easier to debug | |||
2019-06-01 | CRYOMNI3D: Save some space | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement countdown | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add hook to video playing | Le Philousophe | |
That will be used for countdown | |||
2019-06-01 | CRYOMNI3D: Use existing palette to init video one | Le Philousophe | |
This is useful when there will be hooks on video plays which use a palette entry not defined in video | |||
2019-06-01 | CRYOMNI3D: Implement level 6 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix incorrect dialog shows | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't skip videos (debug leftover) | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Number objects to help mangling of saves | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't abort when there is no transition defined | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix errors in strings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove TODO as it's not needed anymore | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 5 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove almost dumb images | Le Philousophe | |
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array | |||
2019-06-01 | CRYOMNI3D: Forgot to deselect object after talking to Bontemps | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix surface not reloaded after finished with safe | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Save savegames list offset in settings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Avoid LLVM warnings on the logic | Le Philousophe | |
The ifs should always be taken but better be safe | |||
2019-06-01 | CRYOMNI3D: Remove unused private members | Le Philousophe | |
This should remove LLVM warnings | |||
2019-06-01 | CRYOMNI3D: Use fabs instead of abs | Le Philousophe | |
This should correct LLVM warning | |||
2019-06-01 | CRYOMNI3D: Implement level 4 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add ability to choose ZON file | Le Philousophe | |
That's only used for workaround when an unused image file hasn't any ZON file for it | |||
2019-06-01 | CRYOMNI3D: Reset key pressed | Le Philousophe | |
Without that we have spurious presses when there is no event | |||
2019-06-01 | CRYOMNI3D: Make placeStates array always the same size | Le Philousophe | |
Else we have some places not defined and errors with transitions | |||
2019-06-01 | CRYOMNI3D: Fix comments | Le Philousophe | |
2019-06-01 | CRYOMNI3D: If save name can't be read don't add it | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to load a set of BMP files | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Let callback modify displayed fixed image | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Use typedef instead of repeating | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 3 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement missing objects callbacks | Le Philousophe | |
Two callbacks quite special are still to be implemented | |||
2019-06-01 | CRYOMNI3D: Fix messages | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix palette not applied when loading frame | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix some comments and order of callback | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Deselect object when removing from inventory | Le Philousophe | |