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path: root/engines/director/score.cpp
AgeCommit message (Expand)Author
2017-02-22DIRECTOR: Lingo: Implemented b_field() methodEugene Sandulenko
2017-02-22DIRECTOR: Added more debug outputEugene Sandulenko
2017-02-22DIRECTOR: Simplified version checks and added more debug outputEugene Sandulenko
2017-02-21DIRECTOR: Properly load Movie Script for D2 and D3Eugene Sandulenko
2017-02-20DIRECTOR: Hid noisy debug outputEugene Sandulenko
2017-02-20DIRECTOR: Fix event processingEugene Sandulenko
2017-02-20DIRECTOR: Added more debug output for scoreEugene Sandulenko
2017-02-17DIRECTOR: Beutify debug outputEugene Sandulenko
2017-02-17DIRECTOR: Fix script references for D3 (now for real)Eugene Sandulenko
2017-02-15JANITORIAL: Formatting fixesEugene Sandulenko
2017-02-14DIRECTOR: Lingo: Fix rest of the 'go to' family functionsEugene Sandulenko
2017-02-14DIRECTOR: Lingo: Fixed 'go to' functionsEugene Sandulenko
2017-02-13DIRECTOR: Execute movie script 0 on loading for D2-D3Eugene Sandulenko
2017-02-11JANITORIAL: Formatting fixesEugene Sandulenko
2017-02-07DIRECTOR: Remove noisy and obsolete debug outputEugene Sandulenko
2017-02-07DIRECTOR: Move graphics-related code to graphics.cppEugene Sandulenko
2017-02-07DIRECTOR: More font alignment and spacing on buttons. Go to frame 0 if no lab...stevenhoefel
2017-02-04DIRECTOR: Implemented pausing/continuing of playbackEugene Sandulenko
2017-01-27DIRECTOR: Clear font mapping before loading new mapEugene Sandulenko
2017-01-27DIRECTOR: Register and use additional fontsEugene Sandulenko
2017-01-26DIRECTOR: Plug in MacFont loading from Shared CastsEugene Sandulenko
2017-01-26DIRECTOR: Improved font scaling testEugene Sandulenko
2017-01-25DIRECTOR: Added test for drawing scaled MacFontsEugene Sandulenko
2017-01-17DIRECTOR: Refactor Text Rendering. Use alignment of MacText. Render to tempor...stevenhoefel
2017-01-17DIRECTOR: Added test for font loadingEugene Sandulenko
2017-01-16DIRECTOR: Implement function 'marker'.stevenhoefel
2017-01-13DIRECTOR: Dump Cast script tooEugene Sandulenko
2017-01-13DIRECTOR: Implement Shape Patterns and Borders for D3.stevenhoefel
2017-01-12DIRECTOR: D3 frame/sprite scripts. Categorise scripts into groups.stevenhoefel
2017-01-12DIRECTOR: Hooks for both cast member and cast frame events.stevenhoefel
2017-01-12DIRECTOR: Hook Lingo events through. Tie in frame events.stevenhoefel
2017-01-11DIRECTOR: Process Cast scripts when dumpingEugene Sandulenko
2017-01-11DIRECTOR: Further work on TextCast and Button alignment.stevenhoefel
2017-01-10DIRECTOR: More work to get events triggering. Loop all frames in score.stevenhoefel
2017-01-09DIRECTOR: CASt members have Children in D4.stevenhoefel
2016-11-24DIRECTOR: More debug output to D4 cast member loadingEugene Sandulenko
2016-11-15DIRECTOR: FUrther work on cast loading in D4Eugene Sandulenko
2016-11-13DIRECTOR: More work on Cast loading in D4Eugene Sandulenko
2016-11-10DIRECTOR: Plug several leaksEugene Sandulenko
2016-11-09DIRECTOR: More debug information to CASt loadingEugene Sandulenko
2016-11-09DIRECTOR: Parse script CASt resourcesEugene Sandulenko
2016-11-08DIRECTOR: Implement D4 CASt member parsing stubEugene Sandulenko
2016-11-08DIRECTOR: Split out cast-related classes into separate fileEugene Sandulenko
2016-11-08DIRECTOR: Fix string lists loadingEugene Sandulenko
2016-11-08DIRECTOR: Fix CASt resource parsingEugene Sandulenko
2016-11-08DIRECTOR: More debug output to CASt resource loadingEugene Sandulenko
2016-11-04JANITORIAL: Whitespace fixesEugene Sandulenko
2016-10-29DIRECTOR Implement CASt member loadingEugene Sandulenko
2016-10-29DIRECTOR: Mark current cast loading method as D2Eugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko