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path: root/engines/director/score.cpp
AgeCommit message (Expand)Author
2017-01-16DIRECTOR: Implement function 'marker'.stevenhoefel
2017-01-13DIRECTOR: Dump Cast script tooEugene Sandulenko
2017-01-13DIRECTOR: Implement Shape Patterns and Borders for D3.stevenhoefel
2017-01-12DIRECTOR: D3 frame/sprite scripts. Categorise scripts into groups.stevenhoefel
2017-01-12DIRECTOR: Hooks for both cast member and cast frame events.stevenhoefel
2017-01-12DIRECTOR: Hook Lingo events through. Tie in frame events.stevenhoefel
2017-01-11DIRECTOR: Process Cast scripts when dumpingEugene Sandulenko
2017-01-11DIRECTOR: Further work on TextCast and Button alignment.stevenhoefel
2017-01-10DIRECTOR: More work to get events triggering. Loop all frames in score.stevenhoefel
2017-01-09DIRECTOR: CASt members have Children in D4.stevenhoefel
2016-11-24DIRECTOR: More debug output to D4 cast member loadingEugene Sandulenko
2016-11-15DIRECTOR: FUrther work on cast loading in D4Eugene Sandulenko
2016-11-13DIRECTOR: More work on Cast loading in D4Eugene Sandulenko
2016-11-10DIRECTOR: Plug several leaksEugene Sandulenko
2016-11-09DIRECTOR: More debug information to CASt loadingEugene Sandulenko
2016-11-09DIRECTOR: Parse script CASt resourcesEugene Sandulenko
2016-11-08DIRECTOR: Implement D4 CASt member parsing stubEugene Sandulenko
2016-11-08DIRECTOR: Split out cast-related classes into separate fileEugene Sandulenko
2016-11-08DIRECTOR: Fix string lists loadingEugene Sandulenko
2016-11-08DIRECTOR: Fix CASt resource parsingEugene Sandulenko
2016-11-08DIRECTOR: More debug output to CASt resource loadingEugene Sandulenko
2016-11-04JANITORIAL: Whitespace fixesEugene Sandulenko
2016-10-29DIRECTOR Implement CASt member loadingEugene Sandulenko
2016-10-29DIRECTOR: Mark current cast loading method as D2Eugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko
2016-10-29DIRECTOR: Added more debug output to cast readingEugene Sandulenko
2016-10-29DIRECTOR: Fixing Score reading in RIFX formatEugene Sandulenko
2016-10-27DIRECTOR: Fix RIFX resource loadingEugene Sandulenko
2016-10-26DIRECTOR: Skip header in VWLB resource for D4+Eugene Sandulenko
2016-10-26DIRECTOR: Renamed resource/archive files to better reflect realityEugene Sandulenko
2016-10-18DIRECTOR: Further work on text cast loading and renderingEugene Sandulenko
2016-10-15DIRECTOR: Added Mac font rendering testEugene Sandulenko
2016-09-05DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'Eugene Sandulenko
2016-09-05DIRECTOR: Fix warningsEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-09-02DIRECTOR: Added basic keycode mappingEugene Sandulenko
2016-09-02DIRECTOR: Initial code for Lingo keyboard handlingEugene Sandulenko
2016-09-01DIRECTOR: CleanupEugene Sandulenko
2016-08-30DIRECTOR: Fix scanned archive namesEugene Sandulenko
2016-08-30DIRECTOR: Fixed shared cast loadingEugene Sandulenko
2016-08-29DIRECTOR: Fix cast scanningEugene Sandulenko
2016-08-26DIRECTOR: Reworked event loop, so the mouse is more responsiveEugene Sandulenko
2016-08-26DIRECTOR: Execute proper script on frames. This fixes the playbackEugene Sandulenko
2016-08-26DIRECTOR: Fix object initializationEugene Sandulenko
2016-08-26DIRECTOR: Slow down execution and hid noisy warningEugene Sandulenko
2016-08-25DIRECTOR: Do not try to compile all text resources except first oneEugene Sandulenko
2016-08-25DIRECTOR: Fix warningEugene Sandulenko
2016-08-25DIRECTOR: Fix font parameter readingEugene Sandulenko
2016-08-25DIRECTOR: Fix numerous crashes on destructionEugene Sandulenko
2016-08-24DIRECTOR: Implemented uncompressed 1bpp pictures. Works sometimesEugene Sandulenko