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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-03-08
DIRECTOR: Lingo: More debug output to call() method
Eugene Sandulenko
2017-03-08
DIRECTOR: Fix event mouse event processing in D3
Eugene Sandulenko
2017-03-07
DIRECTOR: Lingo: Fix parsing D4 variant of 'on ...' clause
Eugene Sandulenko
2017-03-07
DIRECTOR: Lingo: Added definition for 'on' clauses without 'end'
Eugene Sandulenko
2017-03-07
DIRECTOR: Added sanity check to Score::getSpriteById()
Eugene Sandulenko
2017-03-06
DIRECTOR: Lingo: Split 'on ...' statement when preprocessing
Eugene Sandulenko
2017-03-06
DIRECTOR: Execture sprite scripts in D2/D3
Eugene Sandulenko
2017-03-06
DIRECTOR: Fix class initialization
Eugene Sandulenko
2017-03-03
DIRECTOR: Fix getNextLabelNumber() for the rightmost frame
Eugene Sandulenko
2017-03-03
DIRECTOR: Correctly return TextCast rectangle for D2/3.
stevenhoefel
2017-03-02
DIRECTOR: Janitorial: Fix code formatting
Eugene Sandulenko
2017-03-01
DIRECTOR: Load CastInfo for the Shared Cast
Eugene Sandulenko
2017-03-01
DIRECTOR: Plug memory leak
Eugene Sandulenko
2017-03-01
DIRECTOR: Fix debug output
Eugene Sandulenko
2017-02-28
Fix GCC Variable Range Warning.
D G Turner
2017-02-28
DIRECTOR: Fix warning and code formatting
Eugene Sandulenko
2017-02-28
DIRECTOR: Capture Mouse Down Sprite and highlight respective items.
stevenhoefel
2017-02-27
DIRECTOR: Fix frame script execution
Eugene Sandulenko
2017-02-27
DIRECTOR: Improved debug output
Eugene Sandulenko
2017-02-26
DIRECTOR: Fix rendering of shapes of type 16
Eugene Sandulenko
2017-02-26
DIRECTOR: More debug output on image rendering
Eugene Sandulenko
2017-02-26
DIRECTOR: Clarified and corrected movie scripts in D2/D3
Eugene Sandulenko
2017-02-26
DIRECTOR: More debug output when loading
Eugene Sandulenko
2017-02-25
DIRECTOR: Move utility functions to util.cpp
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Fix b_moveableSprite() stub
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Clarified 'play' and 'play done' implementations
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Initial code for func_playdone()
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Initial code for func_play()
Eugene Sandulenko
2017-02-24
DIRECTOR: Encapsulated _nextMovie parameters into a string
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Clarified compile and exec debug level messages
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Show execution trace at earlier debug levels
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Try cleaned file names only when it makes sense
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Clean file name of 8-bit character before loading
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Fix stack underflow in argument assignment
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Do not pollute stack in c_assign()
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Initial code for field assignments
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Implemented b_field() method
Eugene Sandulenko
2017-02-22
DIRECTOR: Added more debug output
Eugene Sandulenko
2017-02-22
DIRECTOR: Simplified version checks and added more debug output
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Added type2str for REFERENCE type
Eugene Sandulenko
2017-02-22
DIRECTOR: Added sanity check when drawing text
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fix stack overflow when assigning 'the' entity
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fixed stack underflow in handler execution
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Avoid pushing fake values on stack
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fix when..then execution
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Move repeat..with, repeat..while and when to relative addresses
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fixed float constants processing
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Turned if() statement code into relative jumps
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Hid another trace under lingoparse debug flag
Eugene Sandulenko
2017-02-21
DIRECTOR: Put parsing lingo debug ouptu to separate debug flag
Eugene Sandulenko
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