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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-12-30
DIRECTOR: Simplified cast management
Eugene Sandulenko
2019-12-29
DIRECTOR: Do not allow 0 frame rates
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Normalise parameters before usage in setTheCast()
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Implement 'set the text of cast'
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Fix cast references in setTheCast()
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Added test for 'global'
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Code simplificaiton in Lingo::setTheCast()
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Implement 'the stilldown'
Eugene Sandulenko
2019-12-29
DIRECTOR: Track when mouse is down
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Added 'set... of the cast' processing
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Fix behaviour of global variables
Eugene Sandulenko
2019-12-29
DIRECTOR: LINGO: Print variable lists as an extra debug step
Eugene Sandulenko
2019-12-27
DIRECTOR: Properly implement sprite pattern setting
Eugene Sandulenko
2019-12-27
DIRECTOR: LINGO: Added manipulation of sprite patterns.
Eugene Sandulenko
2019-12-27
DIRECTOR: Improved debug output
Eugene Sandulenko
2019-12-27
DIRECTOR: Clip to scene dimensions all Ink-based rendering
Eugene Sandulenko
2019-12-27
DIRECTOR: Shuffle code around
Eugene Sandulenko
2019-12-27
DIRECTOR: Clip Matte sprites properly
Eugene Sandulenko
2019-12-27
DIRECTOR: More debug output
Eugene Sandulenko
2019-12-27
DIRECTOR: Improved debug output, some renames
Eugene Sandulenko
2019-12-26
DIRECTOR: Fix label loading
Eugene Sandulenko
2019-12-26
DIRECTOR: Fix number of labels to read
Eugene Sandulenko
2019-12-26
DIRECTOR: Fix index type
Eugene Sandulenko
2019-12-26
DIRECTOR: Renamed few variables
Eugene Sandulenko
2019-12-25
DIRECTOR: Imporved text cast loading
Eugene Sandulenko
2019-12-25
DIRECTOR: More loading debug output
Eugene Sandulenko
2019-12-25
DIRECTOR: Temporarily revert the ink selection for QuickDraw shapes
Eugene Sandulenko
2019-12-25
DIRECTOR: Added drawing for QuickDraw cast members
Eugene Sandulenko
2019-12-25
DIRECTOR: Implemented 'fast' playback debug flag
Eugene Sandulenko
2019-12-25
DIRECTOR: Correctly use ink information for sprites
Eugene Sandulenko
2019-12-25
DIRECTOR: Loop movies by default, added 'noloop' debug flag
Eugene Sandulenko
2019-12-25
DIRECTOR: Simplify palette transformations
Eugene Sandulenko
2019-12-25
DIRECTOR: Added palette transformation routine
Eugene Sandulenko
2019-12-25
DIRECTOR: Added test routine for drawing palette
Eugene Sandulenko
2019-12-25
DIRECTOR: Replace palette data with hex numbers
Eugene Sandulenko
2019-12-25
DIRECTOR: Bg color is also shifted for shapes
Eugene Sandulenko
2019-12-25
DIRECTOR: Use colors for QuickDraw sprites from Channel Info
Eugene Sandulenko
2019-12-25
DIRECTOR: Read color information for shapes
Eugene Sandulenko
2019-12-25
DIRECTOR: Improved loading debug output
Eugene Sandulenko
2019-12-24
DIRECTOR: More debug output and code tidying up
Eugene Sandulenko
2019-12-24
DIRECTOR: Improved debug output
Eugene Sandulenko
2019-12-24
DIRECTOR: Enlist shape types
Eugene Sandulenko
2019-12-24
DIRECTOR: Improve debug output
Eugene Sandulenko
2019-12-24
DIRECTOR: Remove redundant code
Eugene Sandulenko
2019-12-24
DIRECTOR: Process non-BW bitmaps for D3
Eugene Sandulenko
2019-12-24
DIRECTOR: Support for arbitrary cast resrouce offsets
Eugene Sandulenko
2019-12-24
DIRECTOR: LINGO: Add test for 'when' statements with 'if'
Eugene Sandulenko
2019-12-24
DIRECTOR: LINGO: Restrict oneline statements with 'if' only to 'when'
Eugene Sandulenko
2019-12-24
DIRECTOR: LINGO: Added preprocessing for 'when' statements with 'if'
Eugene Sandulenko
2019-12-24
DIRECTOR: LINGO: onle line statement can contain one line ifs
Eugene Sandulenko
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