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2016-08-26DM: Partially fix drawing of shrunk bitmapsBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Add f385_drawActionDamageBendegúz Nagy
2016-08-26DM: Adjust idle delay when renaming championBendegúz Nagy
2016-08-26DM: Add some missing calls to already implemented methodsBendegúz Nagy
2016-08-26DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ↵Bendegúz Nagy
now prevents mouse movement
2016-08-26DM: Add f349_processCommand70_clickOnMouthBendegúz Nagy
2016-08-26DM: Fix bug where code crashed if trying to display a doorfront in square R3Bendegúz Nagy
2016-08-26DM: Fix torch, lever bug and fix several Sensor methodsBendegúz Nagy
2016-08-26DM: Fix champion bargraphsBendegúz Nagy
2016-08-26DM: Move DMEngine::_rnd to private, fix erroneous ranges with random number ↵Bendegúz Nagy
generations
2016-08-26DM: Fix broken champion action hand slotsBendegúz Nagy
2016-08-26DM: Update todosBendegúz Nagy
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Engine now correctly set's the activeGroupIndex of groupsBendegúz Nagy
2016-08-26DM: Fix setting _g309_partyMapIndex when moving between levelsBendegúz Nagy
2016-08-26DM: Some refactoringBendegúz Nagy
2016-08-26DM: Fix pressure plate on level 0Bendegúz Nagy
2016-08-26DM: Fix champion bar graphsBendegúz Nagy
2016-08-26DM: Fix broken damage displayBendegúz Nagy
2016-08-26DM: Fix missing messages at the bottom of the screenBendegúz Nagy
2016-08-26DM: Fix Timeline _g370_events initializationBendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f367_commandProcessTypes12to27_clickInChampionStatusBoxBendegúz Nagy
2016-08-26DM: Clean up f380_processCommandQueue, add ↵Bendegúz Nagy
_g318_waitForInputMaxVerticalBlankCount
2016-08-26DM: Add f220_explosionProcessEvent25_explosionBendegúz Nagy
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Fix some commentsBendegúz Nagy
2016-08-26DM: Refactor DisplayMan::_walsetBitmapsBendegúz Nagy
2016-08-26DM: Add dependencies for ↵Bendegúz Nagy
F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add F0147_DUNGEON_GetGroupDirectionsBendegúz Nagy
2016-08-26DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroupsBendegúz Nagy
2016-08-26DM: Add F0142_DUNGEON_GetProjectileAspectBendegúz Nagy
2016-08-26DM: Add F0114_DUNGEONVIEW_GetExplosionBitmapBendegúz Nagy
2016-08-26DM: Add dummy blitBoxFilledWithMaskedBitmap and DisplayMan::drawFieldBendegúz Nagy
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: Add F0301_CHAMPION_AddObjectInSlotBendegúz Nagy
2016-08-26DM: Add F0295_CHAMPION_HasObjectIconInSlotBoxChanged, ↵Bendegúz Nagy
F0039_OBJECT_GetIconIndexInSlotBox
2016-08-26DM: Add F0034_OBJECT_DrawLeaderHandObjectNameBendegúz Nagy
2016-08-26DM: Add F0299_CHAMPION_ApplyObjectModifiersToStatisticsBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add F0339_INVENTORY_DrawPanel_ArrowOrEye, G0033_s_Graphic562_Box_ArrowOrEyeBendegúz Nagy
2016-08-26DM: Add F0335_INVENTORY_DrawPanel_ObjectDescriptionStringBendegúz Nagy
2016-08-26DM: Add F0336_INVENTORY_DrawPanel_BuildObjectAttributesStringBendegúz Nagy
2016-08-26DM: Add F0332_INVENTORY_DrawIconToViewportBendegúz Nagy
2016-08-26DM: Add F0333_INVENTORY_OpenAndDrawChestBendegúz Nagy
2016-08-26DM: Add F0340_INVENTORY_DrawPanel_ScrollTextLineBendegúz Nagy
2016-08-26DM: Add G0426_T_OpenChest, F0334_INVENTORY_CloseChestBendegúz Nagy