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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-08-26
DM: Add entrance processing
Bendegúz Nagy
2016-08-26
DM: Engine now correctly set's the activeGroupIndex of groups
Bendegúz Nagy
2016-08-26
DM: Fix setting _g309_partyMapIndex when moving between levels
Bendegúz Nagy
2016-08-26
DM: Some refactoring
Bendegúz Nagy
2016-08-26
DM: Fix pressure plate on level 0
Bendegúz Nagy
2016-08-26
DM: Fix champion bar graphs
Bendegúz Nagy
2016-08-26
DM: Fix broken damage display
Bendegúz Nagy
2016-08-26
DM: Fix missing messages at the bottom of the screen
Bendegúz Nagy
2016-08-26
DM: Fix Timeline _g370_events initialization
Bendegúz Nagy
2016-08-26
DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependencies
Bendegúz Nagy
2016-08-26
DM: Add f367_commandProcessTypes12to27_clickInChampionStatusBox
Bendegúz Nagy
2016-08-26
DM: Clean up f380_processCommandQueue, add _g318_waitForInputMaxVerticalBlank...
Bendegúz Nagy
2016-08-26
DM: Add f220_explosionProcessEvent25_explosion
Bendegúz Nagy
2016-08-26
DM: Fix several bugs realted to dungeon thing management and item handling
Bendegúz Nagy
2016-08-26
DM: Add some missing code
Bendegúz Nagy
2016-08-26
DM: Fix some comments
Bendegúz Nagy
2016-08-26
DM: Refactor DisplayMan::_walsetBitmaps
Bendegúz Nagy
2016-08-26
DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...
Bendegúz Nagy
2016-08-26
DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCell
Bendegúz Nagy
2016-08-26
DM: Add F0147_DUNGEON_GetGroupDirections
Bendegúz Nagy
2016-08-26
DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroups
Bendegúz Nagy
2016-08-26
DM: Add F0142_DUNGEON_GetProjectileAspect
Bendegúz Nagy
2016-08-26
DM: Add F0114_DUNGEONVIEW_GetExplosionBitmap
Bendegúz Nagy
2016-08-26
DM: Add dummy blitBoxFilledWithMaskedBitmap and DisplayMan::drawField
Bendegúz Nagy
2016-08-26
DM: Continue F0460_START_InitializeGraphicData
Bendegúz Nagy
2016-08-26
DM: Add F0301_CHAMPION_AddObjectInSlot
Bendegúz Nagy
2016-08-26
DM: Add F0295_CHAMPION_HasObjectIconInSlotBoxChanged, F0039_OBJECT_GetIconInd...
Bendegúz Nagy
2016-08-26
DM: Add F0034_OBJECT_DrawLeaderHandObjectName
Bendegúz Nagy
2016-08-26
DM: Add F0299_CHAMPION_ApplyObjectModifiersToStatistics
Bendegúz Nagy
2016-08-26
DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNames
Bendegúz Nagy
2016-08-26
DM: Add F0339_INVENTORY_DrawPanel_ArrowOrEye, G0033_s_Graphic562_Box_ArrowOrEye
Bendegúz Nagy
2016-08-26
DM: Add F0335_INVENTORY_DrawPanel_ObjectDescriptionString
Bendegúz Nagy
2016-08-26
DM: Add F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
Bendegúz Nagy
2016-08-26
DM: Add F0332_INVENTORY_DrawIconToViewport
Bendegúz Nagy
2016-08-26
DM: Add F0333_INVENTORY_OpenAndDrawChest
Bendegúz Nagy
2016-08-26
DM: Add F0340_INVENTORY_DrawPanel_ScrollTextLine
Bendegúz Nagy
2016-08-26
DM: Add G0426_T_OpenChest, F0334_INVENTORY_CloseChest
Bendegúz Nagy
2016-08-26
DM: Add F0163_DUNGEON_LinkThingToList
Bendegúz Nagy
2016-08-26
DM: Initial TODOs
Bendegúz Nagy