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path: root/engines/dm/champion.cpp
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2016-08-26DM: Light refactoring and renaming of local variables in f328_isObjectThrownStrangerke
2016-08-26DM: Properly stub f064_SOUND_RequestPlay_CPSDStrangerke
2016-08-26DM: Reduce the scope of a couple of variablesStrangerke
2016-08-26DM: Add code for loading the save filesBendegúz Nagy
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Some refactoringBendegúz Nagy
2016-08-26DM: Fix champion bar graphsBendegúz Nagy
2016-08-26DM: Add ChampionMan::f331_applyTimeEffectsBendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Fix broken ChampionMan::f303_getSkillLevelBendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy
2016-08-26DM: Add f367_commandProcessTypes12to27_clickInChampionStatusBoxBendegúz Nagy
2016-08-26DM: Clean up f380_processCommandQueue, add _g318_waitForInputMaxVerticalBlank...Bendegúz Nagy
2016-08-26DM: Add f255_timelineProcessEvent13_ViAltarRebirthBendegúz Nagy
2016-08-26DM: Add f260_timelineRefreshAllChampionStatusBoxesBendegúz Nagy
2016-08-26DM: Add f253_timelineProcessEvent11Part1_enableChampionActionBendegúz Nagy
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Fix broken display of the leftmost championBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Add proper keyboard input handlingBendegúz Nagy
2016-08-26DM: Remove some more extra parenthesis, remove a useless call to c_str()Strangerke
2016-08-26DM: Some soft refactoring in champion.cppBendegúz Nagy
2016-08-26DM: Fix style used for pointer castsStrangerke
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Replace ChampionMan::f292_drawChampionState with originalBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Box objects are not expected to conatain inclusive boundaries, blitting a...Bendegúz Nagy
2016-08-26DM: Reorder DisplayMan::D24_clearScrenBox parametersBendegúz Nagy
2016-08-26DM: Reorder blitting method parametersBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Remove blitToScreen overloadsBendegúz Nagy
2016-08-26DM: Remove several blitting overloadsBendegúz Nagy
2016-08-26DM: Refactor DungeonManBendegúz Nagy
2016-08-26DM: More constant and global variable renamingBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Renaming in champion.c/hBendegúz Nagy
2016-08-26DM: Massive renameing in gfx.cppBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Add F0142_DUNGEON_GetProjectileAspectBendegúz Nagy
2016-08-26DM: Move two global arrays to DMEngineStrangerke
2016-08-26DM: Add F0301_CHAMPION_AddObjectInSlotBendegúz Nagy
2016-08-26DM: Add F0296_CHAMPION_DrawChangedObjectIconsBendegúz Nagy
2016-08-26DM: Add F0295_CHAMPION_HasObjectIconInSlotBoxChanged, F0039_OBJECT_GetIconInd...Bendegúz Nagy
2016-08-26DM: Add F0299_CHAMPION_ApplyObjectModifiersToStatisticsBendegúz Nagy