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path: root/engines/dm/dm.h
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2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f220_explosionProcessEvent25_explosionBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Add F0108_DUNGEONVIEW_DrawFloorOrnamentBendegúz Nagy
2016-08-26DM: Fix some commentsBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Remove blitToScreen overloadsBendegúz Nagy
2016-08-26DM: Add F0097_DUNGEONVIEW_DrawViewportBendegúz Nagy
2016-08-26DM: Refactor DisplayMan::_walsetBitmapsBendegúz Nagy
2016-08-26DM: Refactor DungeonManBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...Bendegúz Nagy
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroupsBendegúz Nagy
2016-08-26DM: Add F0142_DUNGEON_GetProjectileAspectBendegúz Nagy
2016-08-26DM: Move two global arrays to DMEngineStrangerke
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: Add F0341_INVENTORY_DrawPanel_ScrollBendegúz Nagy
2016-08-26DM: Add F0282_CHAMPION_ProcessCommands160To162_ClickInResurrectReincarnatePanelBendegúz Nagy
2016-08-26DM: Fix compilation on GCCStrangerke
2016-08-26DM: Add Cell enum, F0275_SENSOR_IsTriggeredByClickOnWallBendegúz Nagy
2016-08-26DM: Add MovesensManBendegúz Nagy
2016-08-26DM: Add standard GPLv2 headerBendegúz Nagy
2016-08-26DM: Silent some CppCheck warningsStrangerke
2016-08-26Add: TextMan, font loading and basic text displayBendegúz Nagy
2016-08-26DM: Add F0292_CHAMPION_DrawState, G0407_s_Party, M26_CHAMPION_ICON_INDEX, se...Bendegúz Nagy
2016-08-26DM: Some renamingBendegúz Nagy
2016-08-26DM: Add dummy test code for chmpion selectionBendegúz Nagy
2016-08-26DM: Add F0280_CHAMPION_AddCandidateChampionToPartyBendegúz Nagy
2016-08-26DM: Add InventoryMan, G0041_s_Graphic562_Box_ViewportFloppyZzzCrossBendegúz Nagy
2016-08-26DM: Add ObjectMan to DMEngineBendegúz Nagy
2016-08-26DM: Move F0463_START_InitializeGame_CPSADEF, F0002_MAIN_GameLoop_CPSDF in DME...Bendegúz Nagy
2016-08-26DM: Add F0003_MAIN_ProcessNewPartyMap_CPSEBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some renamingStrangerke
2016-08-26DM: Rearrange main parts to better align with the originalBendegúz Nagy
2016-08-26DM: Add initialization related to F0435_STARTEND_LoadGame_CPSFBendegúz Nagy
2016-08-26DM: Fix some CppCheck warningsStrangerke
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Add event managerBendegúz Nagy
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add some draw dungeon dependenciesWinterGrascph