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path: root/engines/dm/gfx.h
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2016-08-26DM: Deprecate DisplayMan::loadPaletteBendegúz Nagy
2016-08-26DM: Add partial fix of color paletteBendegúz Nagy
2016-08-26DM: Fill stub method f438_STARTEND_OpenEntranceDoorsBendegúz Nagy
2016-08-26DM: Change Box's member fields from uint16 to int16Bendegúz Nagy
2016-08-26DM: Add stub methods, clean up warnings and some commentsBendegúz Nagy
2016-08-26DM: Fix item display in the dungeon, add f480_releaseBlockBendegúz Nagy
2016-08-26DM: Partially fix drawing of shrunk bitmapsBendegúz Nagy
2016-08-26DM: Refactor f427_dialogDrawStrangerke
2016-08-26DM: Add a stub for f436_STARTEND_FadeToPaletteBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Add f385_drawActionDamageBendegúz Nagy
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile...Strangerke
2016-08-26DM: Add f427_dialogDraw, f425_printCenteredChoice, f426_isMessageOnTwoLinesBendegúz Nagy
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Replace ChampionMan::f292_drawChampionState with originalBendegúz Nagy
2016-08-26DM: Move g186_doorFrame_D1C to DisplayManStrangerke
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Add F0108_DUNGEONVIEW_DrawFloorOrnamentBendegúz Nagy
2016-08-26DM: Fix some commentsBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Reorder fillBitmap parametersBendegúz Nagy
2016-08-26DM: Reorder blitshrink parametersBendegúz Nagy
2016-08-26DM: Box objects are not expected to conatain inclusive boundaries, blitting a...Bendegúz Nagy
2016-08-26DM: Add default parameters to DipslayMan::f132_blitToBitmapBendegúz Nagy
2016-08-26DM: Reorder DisplayMan::D24_clearScrenBox parametersBendegúz Nagy
2016-08-26DM: Reorder blitting method parametersBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Remove blitToBitmap overloadBendegúz Nagy
2016-08-26DM: Remove blitToScreen overloadsBendegúz Nagy
2016-08-26DM: Remove several blitting overloadsBendegúz Nagy
2016-08-26DM: Add F0097_DUNGEONVIEW_DrawViewportBendegúz Nagy
2016-08-26DM: Renaming stuffBendegúz Nagy
2016-08-26DM: Refactor DisplayMan::_walsetBitmapsBendegúz Nagy
2016-08-26DM: Massive renameing in gfx.cppBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Reversing several modifications and adding missing code warniningsBendegúz Nagy
2016-08-26DM: Add F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEFBendegúz Nagy
2016-08-26DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...Bendegúz Nagy
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add F0114_DUNGEONVIEW_GetExplosionBitmapBendegúz Nagy
2016-08-26DM: Add dummy blitBoxFilledWithMaskedBitmap and DisplayMan::drawFieldBendegúz Nagy
2016-08-26DM: Add F0491_CACHE_IsDerivedBitmapInCache, F0492_CACHE_GetDerivedBitmapBendegúz Nagy
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add F0339_INVENTORY_DrawPanel_ArrowOrEye, G0033_s_Graphic562_Box_ArrowOrEyeBendegúz Nagy
2016-08-26DM: Add F0333_INVENTORY_OpenAndDrawChestBendegúz Nagy
2016-08-26DM: Add F0341_INVENTORY_DrawPanel_ScrollBendegúz Nagy