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path: root/engines/dm/group.cpp
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2016-08-26DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. Rename...Strangerke
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile...Strangerke
2016-08-26DM: Refactor f304_addSkillExperience, change _g313_gameTime to int32Strangerke
2016-08-26DM: Rename f325_decrementStamina, refactor f300_getObjectRemovedFromSlot and ...Strangerke
2016-08-26DM: Properly stub f064_SOUND_RequestPlay_CPSDStrangerke
2016-08-26DM: Remove broken characters in f231_getMeleeActionDamage bodyStrangerke
2016-08-26DM: Add code for loading the save filesBendegúz Nagy
2016-08-26DM: Fix activeGroup removalBendegúz Nagy
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Engine now correctly set's the activeGroupIndex of groupsBendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f252_timelineProcessEvents60to61_moveGroupBendegúz Nagy
2016-08-26DM: Add f245_timlineProcessEvent5_squareCorridorBendegúz Nagy
2016-08-26DM: Add f241_timelineProcessEvent1_doorAnimationBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Some rework in group.cppStrangerke
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Fix some compilation errors using MSVC9Bendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Refactor DungeonManBendegúz Nagy
2016-08-26DM: More constant and global variable renamingBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add F0147_DUNGEON_GetGroupDirectionsBendegúz Nagy
2016-08-26DM: Add F0145_DUNGEON_GetGroupCellsBendegúz Nagy
2016-08-26DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroupsBendegúz Nagy