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path: root/engines/dm/projexpl.cpp
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2016-09-20DM: Rename TimelineEventType membersStrangerke
2016-09-19DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundManStrangerke
2016-09-19DM: Rename members of SoundIndexStrangerke
2016-09-18DM: Rename some more enumsStrangerke
2016-09-18DM: Rename members of Behavior, some more renamingStrangerke
2016-09-18DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMaskStrangerke
2016-09-18DM: Rename Creature masks, move SoundMode to sound.hStrangerke
2016-09-18DL: Enforce the use of CreatureTypeStrangerke
2016-09-17DM: Some renaming in groupStrangerke
2016-09-15DM: Some renaming and refactoring in GfxStrangerke
2016-09-14DM: Add DoorState enum, make use of itStrangerke
2016-09-13DM: Silence some GCC warningsStrangerke
2016-09-13DM: Get rif od SquareType, rename SquareMaskStrangerke
2016-09-12DM: Enforce the use of SoundModeStrangerke
2016-09-12DM: Rename some enums in DungeonManStrangerke
2016-09-12DM: Enforce the use of Cell enum, some renamingStrangerke
2016-09-12DM: More renaming in DungeonManStrangerke
2016-09-11DM: Fix logical error with local variablesEugene Sandulenko
2016-09-11DM: Rename more constantsStrangerke
2016-09-11DM: Start renaming constants in DungeonManStrangerke
2016-09-11DM: Rework functions related to Directions in order to make them consistent ↵Strangerke
and remove redundancy
2016-09-11DM: Move some globals to DMEngineStrangerke
2016-09-11DM Rename enum members in dm.h and dialog.hStrangerke
2016-09-10DM: Rename _C to _CuEugene Sandulenko
2016-09-10DM: Rename _B to _Bu to avoid name clashes on some platformsEugene Sandulenko
2016-09-10DM: Change constants into enums in champion.h, renamingStrangerke
2016-09-09DM: More renaming in champion.hStrangerke
2016-09-09DM: Rename enums ChampionIndex, ChampionAttribute, ChampionWound, ↵Strangerke
ChampionStatisticType, ChampionStatisticValue
2016-09-09DM: Rename IconIndice enumStrangerke
2016-09-07DM: Fix the style of some pointers in projexplStrangerke
2016-09-07DM: Remove the use of GOTO in processEvent25Strangerke
2016-09-07DM: Refactor processEvent25Strangerke
2016-09-07DM: Refactor processEvents48To49Strangerke
2016-09-07DM: Get rid of a GOTO in projectileGetImpactCountStrangerke
2016-09-06DM: Renaming in ProjExplStrangerke
2016-09-06DM: Take Dreammaster's suggestion into account to make it even more readableStrangerke
2016-09-06DM: Rework a if statement in hasProjectileImpactOccurred to make it readableStrangerke
2016-09-06DM: Split redefined variables in hasProjectileImpactOccurred()Strangerke
2016-09-06DM: First pass of refactoring in hasProjectileImpactOccurredStrangerke
2016-09-03DM: Clean up includesBendegúz Nagy
Swap <> to "" with scummvm files Add dm/ prefix to dm files Reorder includes to system files, dm files
2016-08-27DM: More renaming in DungeonMan, move some arraysStrangerke
2016-08-26DM: Finish the renaming of class membersStrangerke
2016-08-26DM: Rename ObjectMan and ProjExpl membersStrangerke
2016-08-26DM: Rename class members of MovesensManStrangerke
2016-08-26DM: Rename functions and class members of GroupManStrangerke
2016-08-26DM: Rename DungeonMan class membersStrangerke
2016-08-26DM: rename members of dungeonmanStrangerke
2016-08-26DM: Rename functions of DMEngine and DialogManStrangerke
2016-08-26DM: Fix some more GCC warningsStrangerke
2016-08-26DM: Renaming of Champion and ChampionMan functionsStrangerke