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2016-08-26DM: Refactor f144_getCreatureAttributes, f146_setGroupCells and f139_isCreatu...Strangerke
2016-08-26DM: Refactor f165_getDiscardThingStrangerke
2016-08-26DM: Remove two GOTOs in f165_getDiscardTHingStrangerke
2016-08-26DM: Refactoring of f163_linkThingToList, f142_getProjectileAspect and f154_ge...Strangerke
2016-08-26DM: Move 3 arrays to f168_decodeText, some refactoring in f166_getUnusedThing...Strangerke
2016-08-26DM: remove some more GOTOs in f172_setSquareAspectStrangerke
2016-08-26DM: Remove some GOTOs in f172_setSquareAspectStrangerke
2016-08-26DM: First pass of refactoring in f161_getSquareFirstThingStrangerke
2016-08-26DM: Some refactoring in dungeonman.cppStrangerke
2016-08-26DM: Fix cursor data decodingBendegúz Nagy
2016-08-26DM: Improve upon blitShrinkBendegúz Nagy
2016-08-26DM: Improve on broken displayBendegúz Nagy
2016-08-26DM: Remove hack from f107_isDrawnWallOrnAnAlcoveBendegúz Nagy
2016-08-26DM: Fix portrait drawingBendegúz Nagy
2016-08-26DM: Fix drawing of some wall oranmentsBendegúz Nagy
2016-08-26DM: Partially fix drawing of shrunk bitmapsBendegúz Nagy
2016-08-26DM: Add f064_SOUND_RequestPlay_CPSD, f65_playPendingSound, f505_soundGetVolumeBendegúz Nagy
2016-08-26DM: Add f60_playSoundBendegúz Nagy
2016-08-26DM: Refactor f151_getSquareStrangerke
2016-08-26DM: Some renaming in f173_setCurrentMapStrangerke
2016-08-26DM: Refactor f439_drawEntranceStrangerke
2016-08-26DM: Refactor f444_endGameStrangerke
2016-08-26DM: Apply coding conventions to a couple of oneliner functions, remove a GOTOStrangerke
2016-08-26DM: Some renaming, add a couple of STUBSStrangerke
2016-08-26DM: Refactor f426_isMessageOnTwoLinesStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add sound loadingBendegúz Nagy
2016-08-26DM: Refactor f427_dialogDrawStrangerke
2016-08-26DM: Add a stub for f436_STARTEND_FadeToPaletteBendegúz Nagy
2016-08-26DM: some minor changes in f291_drawSlot and f281_renameChampionStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Refactor f281_renameChampionBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Add f385_drawActionDamageBendegúz Nagy
2016-08-26DM: Adjust idle delay when renaming championBendegúz Nagy
2016-08-26DM: Add some missing calls to already implemented methodsBendegúz Nagy
2016-08-26DM: Add missing call to f379_drawSleepScreen, fix bytewidth bug in f379_drawS...Bendegúz Nagy
2016-08-26DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ...Bendegúz Nagy
2016-08-26DM: Some rework in f303_getSkillLevelStrangerke
2016-08-26DM: Remove duplicate arrayStrangerke
2016-08-26DM: Some refactoring in gfx.cpp, refactoring of f107_isDrawnWallOrnAnAlcoveStrangerke
2016-08-26DM: Add f349_processCommand70_clickOnMouthBendegúz Nagy
2016-08-26DM: Add some missing code warnings to function callsBendegúz Nagy
2016-08-26DM: Fix bug where code crashed if trying to display a doorfront in square R3Bendegúz Nagy
2016-08-26DM: Complete ChampionMan::f281_renameChampionBendegúz Nagy
2016-08-26DM: Fix torch, lever bug and fix several Sensor methodsBendegúz Nagy
2016-08-26DM: Revert from using DisplayMan::_bitmaps directlyBendegúz Nagy
2016-08-26DM: Fix broken champion after loadingBendegúz Nagy
2016-08-26DM: Refactoring of f292_drawChampionState, including removing its GOTOsStrangerke
2016-08-26DM: Fix champion bargraphsBendegúz Nagy