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2016-08-26DM: Massive renameing in gfx.cppBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Add missing code to DisplayMan::drawSquareD3R (@F0117_DUNGEONVIEW_DrawSqu...Bendegúz Nagy
2016-08-26DM: Fix errors in DisplayMan::isDerivedBitmapInCacheBendegúz Nagy
2016-08-26DM: Reversing several modifications and adding missing code warniningsBendegúz Nagy
2016-08-26DM: Add F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEFBendegúz Nagy
2016-08-26DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...Bendegúz Nagy
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add F0147_DUNGEON_GetGroupDirectionsBendegúz Nagy
2016-08-26DM: Add F0145_DUNGEON_GetGroupCellsBendegúz Nagy
2016-08-26DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroupsBendegúz Nagy
2016-08-26DM: Add F0142_DUNGEON_GetProjectileAspectBendegúz Nagy
2016-08-26DM: Add F0114_DUNGEONVIEW_GetExplosionBitmapBendegúz Nagy
2016-08-26DM: Add dummy blitBoxFilledWithMaskedBitmap and DisplayMan::drawFieldBendegúz Nagy
2016-08-26DM: Fix missing call to initArrays()Bendegúz Nagy
2016-08-26DM: Move two global arrays to DMEngineStrangerke
2016-08-26DM: Add F0491_CACHE_IsDerivedBitmapInCache, F0492_CACHE_GetDerivedBitmapBendegúz Nagy
2016-08-26DM: Reorder files in MK fileStrangerke
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: Add F0301_CHAMPION_AddObjectInSlotBendegúz Nagy
2016-08-26DM: Add F0296_CHAMPION_DrawChangedObjectIconsBendegúz Nagy
2016-08-26DM: Add F0295_CHAMPION_HasObjectIconInSlotBoxChanged, F0039_OBJECT_GetIconInd...Bendegúz Nagy
2016-08-26DM: Add F0034_OBJECT_DrawLeaderHandObjectNameBendegúz Nagy
2016-08-26DM: Add F0299_CHAMPION_ApplyObjectModifiersToStatisticsBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add F0339_INVENTORY_DrawPanel_ArrowOrEye, G0033_s_Graphic562_Box_ArrowOrEyeBendegúz Nagy
2016-08-26DM: Add F0335_INVENTORY_DrawPanel_ObjectDescriptionStringBendegúz Nagy
2016-08-26DM: Add F0336_INVENTORY_DrawPanel_BuildObjectAttributesStringBendegúz Nagy
2016-08-26DM: Add F0332_INVENTORY_DrawIconToViewportBendegúz Nagy
2016-08-26DM: Add F0303_CHAMPION_GetSkillLevelBendegúz Nagy
2016-08-26DM: Add F0333_INVENTORY_OpenAndDrawChestBendegúz Nagy
2016-08-26DM: Add F0341_INVENTORY_DrawPanel_ScrollBendegúz Nagy
2016-08-26DM: Add F0340_INVENTORY_DrawPanel_ScrollTextLineBendegúz Nagy
2016-08-26DM: Fix bug in getIconIndexStrangerke
2016-08-26DM: Remove extra semi-columnStrangerke
2016-08-26DM: Fix a GCC warning, fix code alignment in hasPendingClickStrangerke
2016-08-26DM: Reduce scope of a couple of variables, simplify a couple of linesStrangerke
2016-08-26DM: Add G0426_T_OpenChest, F0334_INVENTORY_CloseChestBendegúz Nagy
2016-08-26DM: Fix and simplify commandProcessType80ClickInDungeonViewTouchFrontWall()Strangerke
2016-08-26DM: Add F0163_DUNGEON_LinkThingToListBendegúz Nagy
2016-08-26DM: Initial TODOsBendegúz Nagy
2016-08-26DM: Fix possible bug in MenuMan::setMagicCasterAndDrawSpellAreaBendegúz Nagy
2016-08-26DM: Add MenuMan::setMagicCasterAndDrawSpellAreaBendegúz Nagy
2016-08-26DM: Add F0392_MENUS_BuildSpellAreaLineBendegúz Nagy
2016-08-26DM: Add F0393_MENUS_DrawSpellAreaControlsBendegúz Nagy
2016-08-26DM: Add F0387_MENUS_DrawActionAreaBendegúz Nagy
2016-08-26DM: Fix unused viewport in DisplayMan::clearScreenBoxBendegúz Nagy
2016-08-26DM: Add renameChampion stub, fix wrong inputArray EventManager::commandProces...Bendegúz Nagy
2016-08-26DM: Add missing load display in ChampionMan::drawChampionStateBendegúz Nagy
2016-08-26DM: Add F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageRece...Bendegúz Nagy