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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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game.cpp
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Author
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-06-30
Generalize the sound archive framework to be able to open new formats
Robert Špalek
2010-06-28
Fade palette in/out when entering/leaving a location
Robert Špalek
2010-06-28
bugfix for the item fast-switching commit
Robert Špalek
2010-06-28
Implement shortcuts for switching items in the inventory
Robert Špalek
2010-06-27
Run possible cut-scenes before each location change.
Robert Špalek
2010-04-19
Fix static initialization
Robert Špalek
2010-04-11
Fix bug 2983187 on continuing palette change
Robert Špalek
2010-04-01
Dragon History: fixing properly bug 2976774
Robert Špalek
2010-03-31
Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...
David Turner
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-10
Handle properly shouldQuit()
Robert Špalek
2009-12-09
Silence gcc warning.
Johannes Schickel
2009-12-09
DRACI: Reduce header interdependencies; some cleanup
Max Horn
2009-11-30
Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w...
Lars Persson
2009-11-28
Hopefully fix switching to the map right after switching the location
Robert Špalek
2009-11-22
Move setIsReloaded(false) in enterNewRoom() to the right place.
Robert Špalek
2009-11-22
Remove obsolete and unneeded logic bypassing reloading a location.
Robert Špalek
2009-11-22
Further cleaned up the hack with removing old animations.
Robert Špalek
2009-11-22
Make sure hands are empty after loading the game
Robert Špalek
2009-11-22
Clearing object animations in a cleaner way
Robert Špalek
2009-11-22
Fixed assert() on already loaded animation
Robert Špalek
2009-11-22
Updated an urgent TODO to make the game playable
Robert Špalek
2009-11-22
Fix SIGSEGV by an absolutely brutally horrible hack
Robert Špalek
2009-11-22
Opening the inventory stops hero walking
Robert Špalek
2009-11-22
Fix positioning of one-time hero animations.
Robert Špalek
2009-11-21
Fixed re-entering the same room using a different gate
Robert Špalek
2009-11-12
Handled loading/saving from the map location
Robert Špalek
2009-11-12
Implementing switching to/from the map room by mouse
Robert Špalek
2009-11-12
Display/remove the inventory based on mouse "gestures"
Robert Špalek
2009-11-12
Removed 2 TODOs
Robert Špalek
2009-11-12
Added runWrapper() calling run() and some actions around it.
Robert Špalek
2009-11-11
Cleaned up searching the closest point.
Robert Špalek
2009-11-10
Fixed walking to unreachable positions
Robert Špalek
2009-11-10
Fixed two bugs.
Robert Špalek
2009-11-10
Huge refactoring of data structures.
Robert Špalek
2009-11-08
Fixed aligning items in the inventory
Robert Špalek
2009-11-08
Items put into inventory are placed correctly.
Robert Špalek
2009-11-08
Fix running clearing IsReloaded().
Robert Špalek
2009-11-08
Fix enabling mouse cursor when entering a room.
Robert Špalek
2009-11-08
Do not immediately clear the path when it has just 1 vertex.
Robert Špalek
2009-11-08
Tuned Z-coordinate of the dragon.
Robert Špalek
2009-11-08
Debugged smooth walking except for 1 bug.
Robert Špalek
2009-11-07
Debugged updating the position of the hero during walking.
Robert Špalek
2009-11-07
Add helper functions to retrieve dragon position from the animation.
Robert Špalek
2009-11-07
The hero turns the right direction after walking
Robert Špalek
2009-11-07
Implemented relative animations.
Robert Špalek
2009-11-07
Done research on ignored animation flags and commented the code
Robert Špalek
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