Age | Commit message (Expand) | Author |
2011-09-08 | DRACI: Made some static data const. | Johannes Schickel |
2011-06-02 | DRACI: Remove all instances of s(n)printf | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-14 | ALL: colour -> color | Max Horn |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn |
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn |
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn |
2010-06-30 | Generalize the sound archive framework to be able to open new formats | Robert Špalek |
2010-06-28 | Fade palette in/out when entering/leaving a location | Robert Špalek |
2010-06-28 | bugfix for the item fast-switching commit | Robert Špalek |
2010-06-28 | Implement shortcuts for switching items in the inventory | Robert Špalek |
2010-06-27 | Run possible cut-scenes before each location change. | Robert Špalek |
2010-04-19 | Fix static initialization | Robert Špalek |
2010-04-11 | Fix bug 2983187 on continuing palette change | Robert Špalek |
2010-04-01 | Dragon History: fixing properly bug 2976774 | Robert Špalek |
2010-03-31 | Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento... | David Turner |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2010-01-10 | Handle properly shouldQuit() | Robert Špalek |
2009-12-09 | Silence gcc warning. | Johannes Schickel |
2009-12-09 | DRACI: Reduce header interdependencies; some cleanup | Max Horn |
2009-11-30 | Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w... | Lars Persson |
2009-11-28 | Hopefully fix switching to the map right after switching the location | Robert Špalek |
2009-11-22 | Move setIsReloaded(false) in enterNewRoom() to the right place. | Robert Špalek |
2009-11-22 | Remove obsolete and unneeded logic bypassing reloading a location. | Robert Špalek |
2009-11-22 | Further cleaned up the hack with removing old animations. | Robert Špalek |
2009-11-22 | Make sure hands are empty after loading the game | Robert Špalek |
2009-11-22 | Clearing object animations in a cleaner way | Robert Špalek |
2009-11-22 | Fixed assert() on already loaded animation | Robert Špalek |
2009-11-22 | Updated an urgent TODO to make the game playable | Robert Špalek |
2009-11-22 | Fix SIGSEGV by an absolutely brutally horrible hack | Robert Špalek |
2009-11-22 | Opening the inventory stops hero walking | Robert Špalek |
2009-11-22 | Fix positioning of one-time hero animations. | Robert Špalek |
2009-11-21 | Fixed re-entering the same room using a different gate | Robert Špalek |
2009-11-12 | Handled loading/saving from the map location | Robert Špalek |
2009-11-12 | Implementing switching to/from the map room by mouse | Robert Špalek |
2009-11-12 | Display/remove the inventory based on mouse "gestures" | Robert Špalek |
2009-11-12 | Removed 2 TODOs | Robert Špalek |
2009-11-12 | Added runWrapper() calling run() and some actions around it. | Robert Špalek |
2009-11-11 | Cleaned up searching the closest point. | Robert Špalek |
2009-11-10 | Fixed walking to unreachable positions | Robert Špalek |
2009-11-10 | Fixed two bugs. | Robert Špalek |
2009-11-10 | Huge refactoring of data structures. | Robert Špalek |
2009-11-08 | Fixed aligning items in the inventory | Robert Špalek |
2009-11-08 | Items put into inventory are placed correctly. | Robert Špalek |
2009-11-08 | Fix running clearing IsReloaded(). | Robert Špalek |
2009-11-08 | Fix enabling mouse cursor when entering a room. | Robert Špalek |
2009-11-08 | Do not immediately clear the path when it has just 1 vertex. | Robert Špalek |
2009-11-08 | Tuned Z-coordinate of the dragon. | Robert Špalek |
2009-11-08 | Debugged smooth walking except for 1 bug. | Robert Špalek |
2009-11-07 | Debugged updating the position of the hero during walking. | Robert Špalek |