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path: root/engines/draci/game.cpp
AgeCommit message (Expand)Author
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-06-30Generalize the sound archive framework to be able to open new formatsRobert Špalek
2010-06-28Fade palette in/out when entering/leaving a locationRobert Špalek
2010-06-28bugfix for the item fast-switching commitRobert Špalek
2010-06-28Implement shortcuts for switching items in the inventoryRobert Špalek
2010-06-27Run possible cut-scenes before each location change.Robert Špalek
2010-04-19Fix static initializationRobert Špalek
2010-04-11Fix bug 2983187 on continuing palette changeRobert Špalek
2010-04-01Dragon History: fixing properly bug 2976774Robert Špalek
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...David Turner
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-10Handle properly shouldQuit()Robert Špalek
2009-12-09Silence gcc warning.Johannes Schickel
2009-12-09DRACI: Reduce header interdependencies; some cleanupMax Horn
2009-11-30Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w...Lars Persson
2009-11-28Hopefully fix switching to the map right after switching the locationRobert Špalek
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-22Opening the inventory stops hero walkingRobert Špalek
2009-11-22Fix positioning of one-time hero animations.Robert Špalek
2009-11-21Fixed re-entering the same room using a different gateRobert Špalek
2009-11-12Handled loading/saving from the map locationRobert Špalek
2009-11-12Implementing switching to/from the map room by mouseRobert Špalek
2009-11-12Display/remove the inventory based on mouse "gestures"Robert Špalek
2009-11-12Removed 2 TODOsRobert Špalek
2009-11-12Added runWrapper() calling run() and some actions around it.Robert Špalek
2009-11-11Cleaned up searching the closest point.Robert Špalek
2009-11-10Fixed walking to unreachable positionsRobert Špalek
2009-11-10Fixed two bugs.Robert Špalek
2009-11-10Huge refactoring of data structures.Robert Špalek
2009-11-08Fixed aligning items in the inventoryRobert Špalek
2009-11-08Items put into inventory are placed correctly.Robert Špalek
2009-11-08Fix running clearing IsReloaded().Robert Špalek
2009-11-08Fix enabling mouse cursor when entering a room.Robert Špalek
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Tuned Z-coordinate of the dragon.Robert Špalek
2009-11-08Debugged smooth walking except for 1 bug.Robert Špalek
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07Add helper functions to retrieve dragon position from the animation.Robert Špalek
2009-11-07The hero turns the right direction after walkingRobert Špalek
2009-11-07Implemented relative animations.Robert Špalek
2009-11-07Done research on ignored animation flags and commented the codeRobert Špalek
2009-11-06Add safe-guard against collision of animation IDs.Robert Špalek