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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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game.cpp
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Author
2009-11-30
Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w...
Lars Persson
2009-11-28
Hopefully fix switching to the map right after switching the location
Robert Špalek
2009-11-22
Move setIsReloaded(false) in enterNewRoom() to the right place.
Robert Špalek
2009-11-22
Remove obsolete and unneeded logic bypassing reloading a location.
Robert Špalek
2009-11-22
Further cleaned up the hack with removing old animations.
Robert Špalek
2009-11-22
Make sure hands are empty after loading the game
Robert Špalek
2009-11-22
Clearing object animations in a cleaner way
Robert Špalek
2009-11-22
Fixed assert() on already loaded animation
Robert Špalek
2009-11-22
Updated an urgent TODO to make the game playable
Robert Špalek
2009-11-22
Fix SIGSEGV by an absolutely brutally horrible hack
Robert Špalek
2009-11-22
Opening the inventory stops hero walking
Robert Špalek
2009-11-22
Fix positioning of one-time hero animations.
Robert Špalek
2009-11-21
Fixed re-entering the same room using a different gate
Robert Špalek
2009-11-12
Handled loading/saving from the map location
Robert Špalek
2009-11-12
Implementing switching to/from the map room by mouse
Robert Špalek
2009-11-12
Display/remove the inventory based on mouse "gestures"
Robert Špalek
2009-11-12
Removed 2 TODOs
Robert Špalek
2009-11-12
Added runWrapper() calling run() and some actions around it.
Robert Špalek
2009-11-11
Cleaned up searching the closest point.
Robert Špalek
2009-11-10
Fixed walking to unreachable positions
Robert Špalek
2009-11-10
Fixed two bugs.
Robert Špalek
2009-11-10
Huge refactoring of data structures.
Robert Špalek
2009-11-08
Fixed aligning items in the inventory
Robert Špalek
2009-11-08
Items put into inventory are placed correctly.
Robert Špalek
2009-11-08
Fix running clearing IsReloaded().
Robert Špalek
2009-11-08
Fix enabling mouse cursor when entering a room.
Robert Špalek
2009-11-08
Do not immediately clear the path when it has just 1 vertex.
Robert Špalek
2009-11-08
Tuned Z-coordinate of the dragon.
Robert Špalek
2009-11-08
Debugged smooth walking except for 1 bug.
Robert Špalek
2009-11-07
Debugged updating the position of the hero during walking.
Robert Špalek
2009-11-07
Add helper functions to retrieve dragon position from the animation.
Robert Špalek
2009-11-07
The hero turns the right direction after walking
Robert Špalek
2009-11-07
Implemented relative animations.
Robert Špalek
2009-11-07
Done research on ignored animation flags and commented the code
Robert Špalek
2009-11-06
Add safe-guard against collision of animation IDs.
Robert Špalek
2009-11-05
Fixed several gross walking bugs.
Robert Špalek
2009-11-05
Implemented proper walking.
Robert Špalek
2009-11-04
Properly animate the last phase of the walk before running callbacks
Robert Špalek
2009-11-04
Implemented and debugged the walking framework.
Robert Špalek
2009-11-03
Created walking-callback infrastructure and converted the code to use it
Robert Špalek
2009-11-03
Implement properly stayOn instead of using walkOn
Robert Špalek
2009-11-03
Let setPath() store path with pixel precision, and update the map sprite when...
Robert Špalek
2009-11-03
Greatly improved the quality of obliqueing the shortest path.
Robert Špalek
2009-11-02
Little clean-up after the refactoring.
Robert Špalek
2009-11-02
Split loop() into several cleaned helper methods
Robert Špalek
2009-11-02
Refactored running loop().
Robert Špalek
2009-11-01
Commented the rest of the loop() logic
Robert Špalek
2009-11-01
Commented on loop() before refactoring.
Robert Špalek
2009-11-01
Small bugfix in path-finding
Robert Špalek
2009-11-01
Cleaned up the walking code.
Robert Špalek
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