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path: root/engines/draci/game.cpp
AgeCommit message (Expand)Author
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
2009-08-12Fixed dialogues logic (some indexes were calculated erroneously +/- 1).Denis Kasak
2009-08-12Moved setting inactive dialogue option colour to an else branch.Denis Kasak
2009-08-12Removed unnecessary else branch in the part of the loop handling substatus Talk.Denis Kasak
2009-08-12Fixed erroneous comment mentioning gates in Game::runDialogueProg().Denis Kasak
2009-08-12* When setting the first two game variables (room and gate), first convert th...Denis Kasak
2009-08-12Whenever we enter the top-level loop, disable exiting by default (fixes the h...Denis Kasak
2009-08-12* Split loop status and substatus into two different enums since they are two...Denis Kasak
2009-08-12Added some debug info for loop statuses and dialogues.Denis Kasak
2009-08-11Added dialogue selection colouring.Denis Kasak
2009-08-11Added dialogue support.Denis Kasak
2009-08-09Moved cursor state setting (when entering a new room) from Game::loadRoom() t...Denis Kasak
2009-08-09* Implemented Game::loadWalkingMap().Denis Kasak
2009-08-08* Test whether an object can be used by evaluating its canUse script (warning...Denis Kasak
2009-08-08Removed TODO concerning the nearest walkable point feature and reworded some ...Denis Kasak
2009-08-08* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...Denis Kasak
2009-08-06Enabled skipping the current line of text if a mouse click occurs.Denis Kasak
2009-08-06Moved walkHero() (in the main loop) to the appropriate place (in anticipation...Denis Kasak
2009-08-06Turn off mouse cursor and disable titles when running look / use scripts.Denis Kasak
2009-08-06Made the game behave properly and safe when clicking on objects multiple time...Denis Kasak
2009-08-05* Made some type changes to struct/class members in game.cpp (uint -> int and...Denis Kasak
2009-08-05* Added kTitleColour = 255 enum constant used in the following item.Denis Kasak
2009-08-05* Changed title text to use the small instead of the big fontDenis Kasak
2009-08-04* Reverted change that subtracts 1 from font colour indexes for various speak...Denis Kasak
2009-08-03* Fixed bug which made characters talk with the wrong colour; the colour inde...Denis Kasak
2009-08-02* Fixed bug when reading in persons data. I was reading in coordinates as byt...Denis Kasak
2009-08-02Added a dedicated animation for speech text.Denis Kasak
2009-08-01* Made the engine set the appropriate loop status before running a gate progr...Denis Kasak
2009-08-01When changing rooms, set the first two game variables to the new room and gat...Denis Kasak
2009-08-01* Added support for loop substatusDenis Kasak
2009-07-31* Added Game::runGateProgram()Denis Kasak
2009-07-30* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...Denis Kasak
2009-07-30* Added support for keeping track of gates (exits from rooms)Denis Kasak
2009-07-29* Made Game::loop() exit conditionally depending on whether the internal Game...Denis Kasak
2009-07-29* Moved event handling to DraciEngine::handleEvents()Denis Kasak
2009-07-27Enabled running of look/use scripts on left/right mouse button press for test...Denis Kasak
2009-07-27* Added Game::getObjectWithAnimation() which finds the object that owns an an...Denis Kasak
2009-07-25Replaced magic constant with enum kWalkingMapOverlay.Denis Kasak
2009-07-25* Moved walking code to Game::walkHero().Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-24Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...Denis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-24Added support for per-animation scaling (via scaling factors). I have decided...Denis Kasak
2009-07-22* Disabled unconditional execution of gates' scriptsDenis Kasak
2009-07-22Fix warningsEugene Sandulenko
2009-07-22* Stopped AnimationManager::drawScene() from marking its own dirtiness.Denis Kasak
2009-07-22If a frame has scaled dimensions set to 0, the engine now does no scaling ins...Denis Kasak
2009-07-22* Moved scaling support from Animation to SpriteDenis Kasak
2009-07-20Made 'show walking map overlay' setting persist when changing rooms.Denis Kasak