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path: root/engines/draci/game.cpp
AgeCommit message (Expand)Author
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2018-05-07DRACI: Enforce code formatting guidelinesAdrian Frühwirth
2014-05-25DRACI: Initialize a variable, some rework on the initialization of pointers a...Strangerke
2014-05-20DRACI: Add missing _isPositionLoaded initialization.D G Turner
2014-04-28DRACI: Inventory opening after finished callback.lukaslw
2014-04-28DRACI: Opening inventory during movements and actions.lukaslw
2014-03-08DRACI: Fading out improvements.lukaslw
2014-03-08DRACI: Saving improvements (item in hand and hero position).lukaslw
2014-02-18DRACI: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24DRACI: Janitorial - Fix spacing errorsStrangerke
2013-10-18DRACI: Initialized class variables. CID 1003405Eugene Sandulenko
2013-10-18DRACI: Fix negative array index read. CID 1003548Eugene Sandulenko
2013-10-17DRACI: Fix uninitalized variables. CID 1003405Eugene Sandulenko
2013-10-17DRACI: Fix potential negative array index read. CID 1003548Eugene Sandulenko
2011-09-08DRACI: Made some static data const.Johannes Schickel
2011-06-02DRACI: Remove all instances of s(n)printfMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-06-30Generalize the sound archive framework to be able to open new formatsRobert Špalek
2010-06-28Fade palette in/out when entering/leaving a locationRobert Špalek
2010-06-28bugfix for the item fast-switching commitRobert Špalek
2010-06-28Implement shortcuts for switching items in the inventoryRobert Špalek
2010-06-27Run possible cut-scenes before each location change.Robert Špalek
2010-04-19Fix static initializationRobert Špalek
2010-04-11Fix bug 2983187 on continuing palette changeRobert Špalek
2010-04-01Dragon History: fixing properly bug 2976774Robert Špalek
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...David Turner
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-10Handle properly shouldQuit()Robert Špalek
2009-12-09Silence gcc warning.Johannes Schickel
2009-12-09DRACI: Reduce header interdependencies; some cleanupMax Horn
2009-11-30Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w...Lars Persson
2009-11-28Hopefully fix switching to the map right after switching the locationRobert Špalek
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-22Opening the inventory stops hero walkingRobert Špalek
2009-11-22Fix positioning of one-time hero animations.Robert Špalek
2009-11-21Fixed re-entering the same room using a different gateRobert Špalek
2009-11-12Handled loading/saving from the map locationRobert Špalek
2009-11-12Implementing switching to/from the map room by mouseRobert Špalek
2009-11-12Display/remove the inventory based on mouse "gestures"Robert Špalek