index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
draci
/
game.cpp
Age
Commit message (
Expand
)
Author
2009-07-12
Moved the delay mechanism from Animation to Drawable since each frame in an a...
Denis Kasak
2009-07-12
Enabled clearing the screen when the room changes since some rooms do not dra...
Denis Kasak
2009-07-08
Made the engine clear some more caches when it changes rooms (room, sprites a...
Denis Kasak
2009-07-07
* Made Game::_variables private and, instead, added Game::{get,set}Variable()...
Denis Kasak
2009-07-07
* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se...
Denis Kasak
2009-07-07
* Changed Game::_variables to public since the GPL interpreter needs to use i...
Denis Kasak
2009-07-07
Removed testing hack from Game::init() that displayed the dragon in the upper...
Denis Kasak
2009-07-07
Added enum constant for the dragon object (kDragonObject) and made Script::st...
Denis Kasak
2009-07-07
Stopped running the room init scripts twice.
Denis Kasak
2009-07-07
mplemented changing rooms properly (overlays and objects' animations are dele...
Denis Kasak
2009-07-06
* Fixed extracting visibility and location of object from its status byte
Denis Kasak
2009-07-05
Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...
Denis Kasak
2009-07-05
* API change for Animation and AnimObj; AnimObj is now a proper class and eac...
Denis Kasak
2009-07-04
Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped playing...
Denis Kasak
2009-07-04
* Added Game::init() and moved some functionality from Game::Game to it (load...
Denis Kasak
2009-07-04
* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver...
Denis Kasak
2009-07-03
Made Game::changeRoom() clear the overlaysArchive cache when it's done loadin...
Denis Kasak
2009-07-03
Enabled loading room number 1 as a test.
Denis Kasak
2009-07-03
Added support for loading room overlays to Game::changeRoom().
Denis Kasak
2009-07-02
Added Game::changeRoom() method and Game::_currentRoom.
Denis Kasak
2009-07-02
Added rooms and overlays archives.
Denis Kasak
2009-07-02
DraciEngine now opens and stores pointers to essential archives. Changed code...
Denis Kasak
2009-07-02
Merged the info available from _objectStatus with the GameObject struct. Made...
Denis Kasak
2009-06-29
Changed some data members in Draci::GameInfo from uint32 to uint16 (previousl...
Denis Kasak
2009-06-29
Account for endianess properly when reading in game variables.
Denis Kasak
2009-06-28
Added an offset parameter to Script::run() so we can specify where to start t...
Denis Kasak
2009-06-28
Changed Script::run() to accept a GPL2Program struct instead of a byte pointe...
Denis Kasak
2009-06-28
Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for ...
Denis Kasak
2009-06-27
Extended Game to load all info from INIT.DFW (general game info, dialog offse...
Denis Kasak
2009-06-27
Added Game's constructor. Added the Person struct and made Game constructor r...
Denis Kasak
2009-06-26
Added empty Game class.
Denis Kasak
[prev]