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path: root/engines/draci/script.cpp
AgeCommit message (Expand)Author
2009-10-04Work-around a bug in the original game files.Robert Špalek
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-03Fixed positioning and update of the title under the mouse pointer.Robert Špalek
2009-10-01Clean up room changing code and support returning from the map.Robert Špalek
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-30Remove trailing whitespacesMax Horn
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
2009-09-28draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...Denis Kasak
2009-09-28Added const's to getPalette() and several uses of getObject()Robert Špalek
2009-09-28Make getFile() return a const pointer and clean-up all uses of it.Robert Špalek
2009-09-28get rid of static Common::String'sRobert Špalek
2009-09-27Improved the interface of Sprite and Animation concerning relative coordinate...Robert Špalek
2009-09-27Remove memory leak in animation manager. Get rid of 1 non-const reference par...Robert Špalek
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
2009-09-25Silenced some warningsFilippos Karapetis
2009-08-17Removed public data variables of Game concerning dialogues and added getters/...Denis Kasak
2009-08-17Added inventory and item handling support (monster patch, sorry). Items were ...Denis Kasak
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
2009-08-14Fixed bug which made the dragon's spoken line in a dialogue end too quickly.Denis Kasak
2009-08-12Fixed dialogues logic (some indexes were calculated erroneously +/- 1).Denis Kasak
2009-08-12* When setting the first two game variables (room and gate), first convert th...Denis Kasak
2009-08-12* Split loop status and substatus into two different enums since they are two...Denis Kasak
2009-08-12Fixed Script::walkOnPlay() (was setting loop status whereas it was substatus ...Denis Kasak
2009-08-11Implemented GPL command WalkOnPlay.Denis Kasak
2009-08-11Fix intro crash because of bug in the data files.Denis Kasak
2009-08-11Added dialogue support.Denis Kasak
2009-08-09Implemented GPL function Script::funcObjStat().Denis Kasak
2009-08-09* Implemented GPL functions Script::funcActIco() and Script::funcIsIcoAct().Denis Kasak
2009-08-08Implemented Script::testExpression().Denis Kasak
2009-08-06Added ability to end the currently executing GPL program before it finishes v...Denis Kasak
2009-08-05Fixed second call to Surface::centerOnX() (should have been centerOnY()).Denis Kasak
2009-08-04Refactored Script::talk() to use the new centering methods.Denis Kasak
2009-08-03Fixed bug in the math expression evaluator; when evaluating operators, operan...Denis Kasak
2009-08-02Implemented the Talk GPL command.Denis Kasak
2009-07-31* Added Game::runGateProgram()Denis Kasak
2009-07-29Removed some garbage I accidentally pasted into a comment.Denis Kasak
2009-07-29* Removed some code I forgot to remove in Game::startPlay() (a call to Animat...Denis Kasak
2009-07-29* Implemented the StartPlay and Play GPL commands properlyDenis Kasak
2009-07-29* Implemented GPL function ActPhase (as Script::funcActPhase())Denis Kasak
2009-07-25* Moved walking code to Game::walkHero().Denis Kasak
2009-07-25Made Script::run() manually mark the last animation index before it executes ...Denis Kasak
2009-07-25Implemented ExecUse, ExecLook and ExecInit GPL commands.Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-25* Added handlers for the ObjStat and ObjStat_On GPL commandsDenis Kasak
2009-07-24Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...Denis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-17* Added Game::loop()Denis Kasak
2009-07-15* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ...Denis Kasak