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2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-09-15DRACI: Initialize MIDI channel volume properly.Johannes Schickel
This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's MIDI files do not setup the channel volume properly before using the channels, but rely on having the maxed out. Since formerly the channel volume was initialized to 255, it caused the channel volume to be zero in case the user used 128 for his volume settings (128*255/255=128, and MIDI volume goes from 0-127). svn-id: r52738
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
2010-08-17DRACI: Fix warningsEugene Sandulenko
svn-id: r52144
2010-08-03DRACI: recognize German translationRobert Špalek
svn-id: r51707
2010-07-29BUILD: Remove redundant MODULE_DIRS modificationMax Horn
svn-id: r51464
2010-07-14Changed abs() to ABS() in a few places.Torbjörn Andersson
svn-id: r50890
2010-07-03Finish support of compressed dubbingRobert Špalek
Now even the length of a compressed stream is measured precisely and the dubbing sounds exactly like the original. svn-id: r50618
2010-07-03Dragon History tries uses compressed dubbing when availableRobert Špalek
Timing of speaking is not fixed yet. svn-id: r50614
2010-07-01Fix a typo in the RAW format bugfix :-)Robert Špalek
svn-id: r50559
2010-07-01Fix playing RAW and RAW80 streamsRobert Špalek
svn-id: r50558
2010-07-01Implement playing RAW/MP3/OGG/FLAC dubbing from ZIP archives.Robert Špalek
Playing works well, but I am not enabling it in the game player yet, because I have not implemented measuring the time duration of compressed dubbing, which is needed in the (exclusively used) blocking mode. svn-id: r50543
2010-06-30Generalize the sound archive framework to be able to open new formatsRobert Špalek
svn-id: r50519
2010-06-28Fade palette in/out when entering/leaving a locationRobert Špalek
svn-id: r50409
2010-06-28bugfix for the item fast-switching commitRobert Špalek
svn-id: r50408
2010-06-28Implement shortcuts for switching items in the inventoryRobert Špalek
slash: switch between the last held item and normal mouse comma, period: replace the currently held item with the previous/next item in the inventory Also, commented a bit better what happens when ESCAPE is present with respect to map programs and cut-scenes. svn-id: r50407
2010-06-27Run possible cut-scenes before each location change.Robert Špalek
This is the behavior of the original player. It is not necessary to click on the hero. svn-id: r50361
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either ↵Florian Kagerer
select MDT_PREFER_MT32 or MDT_PREFER_GM svn-id: r50288
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-04Reduce indirect header dependencies furtherMax Horn
svn-id: r48936
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-19Fix static initializationRobert Špalek
svn-id: r48722
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-04-11Fix bug 2983187 on continuing palette changeRobert Špalek
svn-id: r48615
2010-04-02Fixed bug 2976767 on corrupted char glyphs.Robert Špalek
After unfinished translation of the game, several inaccessible characters have been left in the game files. Since the font does not contain all 256 characters, trying to draw them brings them random jump. I now properly skip these characters. svn-id: r48462
2010-04-01Dragon History: fixing properly bug 2976774Robert Špalek
The previous bugfix just hid the problem by removing an assert, but it might demonstrate itself in another way later. This is a proper bugfix. svn-id: r48460
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving ↵David Turner
Inventory". This patch corrects the valgrind fault, but may not be the ultimate fix. This should be reviewed before backport to v1.1.0 branch. svn-id: r48434
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-02-27DRACI: Don't try to set the volume for channels that couldn't be allocated ↵Jordi Vilalta Prat
(fixes bug #2907954: "DRAGON: Crash in Intro") svn-id: r48147
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-09Remove last traces of File::addDefaultDirectoryMax Horn
svn-id: r48027
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
svn-id: r47716
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
svn-id: r47492
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
svn-id: r47397
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19Remove loop start/end params from Mixer::playRaw; convert some code from ↵Max Horn
Mixer::playRaw to Mixer::playInputStream svn-id: r47375
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2010-01-10Handle properly shouldQuit()Robert Špalek
svn-id: r47215
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118
2009-12-09Silence gcc warning.Johannes Schickel
svn-id: r46326