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AgeCommit message (Expand)Author
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...Max Horn
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...Johannes Schickel
2010-01-10Handle properly shouldQuit()Robert Špalek
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
2009-12-09Silence gcc warning.Johannes Schickel
2009-12-09Fix compilation for systems without USE_RGB_COLOR defined.Johannes Schickel
2009-12-09DRACI: Reduce header interdependencies; some cleanupMax Horn
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
2009-12-08Attempt to fix MSVC warning C4121.Johannes Schickel
2009-12-07For consistency, make F5 bring up the main menu in the Draci engine too, justTorbjörn Andersson
2009-11-30Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w...Lars Persson
2009-11-28Hopefully fix switching to the map right after switching the locationRobert Špalek
2009-11-28Fixed bug with exhausting sound handlesRobert Špalek
2009-11-26Fix SIGSEGV found by ValGrindRobert Špalek
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-23DRACI: Reduce header interdependencyMax Horn
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes n...Robert Špalek
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-22Only enable changing rooms by left/right arrows when debuggingRobert Špalek
2009-11-22Opening the inventory stops hero walkingRobert Špalek
2009-11-22Fix positioning of one-time hero animations.Robert Špalek
2009-11-22Fixed Animation::getTopAnimation()Robert Špalek
2009-11-21Fixed re-entering the same room using a different gateRobert Špalek
2009-11-12Handled loading/saving from the map locationRobert Špalek
2009-11-12Removed 2 old TODOsRobert Špalek
2009-11-12Implemented "Mute All"Robert Špalek
2009-11-12Implementing switching to/from the map room by mouseRobert Špalek
2009-11-12Display/remove the inventory based on mouse "gestures"Robert Špalek
2009-11-12Removed 2 TODOsRobert Špalek
2009-11-12Fixed Script::icoStat()Robert Špalek
2009-11-12Subtitles are positioned correctly in the inventoryRobert Špalek
2009-11-12Added runWrapper() calling run() and some actions around it.Robert Špalek
2009-11-11Refactored draw() according to drawReScaled()Robert Špalek
2009-11-11Documented palette shiftRobert Špalek
2009-11-11Cleaned up searching the closest point.Robert Špalek
2009-11-10Fixed walking to unreachable positionsRobert Špalek
2009-11-10Fixed two bugs.Robert Špalek
2009-11-10Huge refactoring of data structures.Robert Špalek
2009-11-09GPL2 callbacks accept const Array& instead of Queue&Robert Špalek
2009-11-08Updated the list of TODOsRobert Špalek