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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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Author
2010-01-30
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
Johannes Schickel
2010-01-26
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-23
Reorder params to Audio::makeRawMemoryStream
Max Horn
2010-01-19
Started to get rid of Audio::FLAG_LOOP
Max Horn
2010-01-19
Move raw audio flags from sound/mixer.h to sound/raw.h
Max Horn
2010-01-19
Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...
Max Horn
2010-01-19
Get rid of Mixer::FLAG_AUTOFREE.
Max Horn
2010-01-12
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...
Johannes Schickel
2010-01-10
Handle properly shouldQuit()
Robert Špalek
2010-01-07
The default keycolor for mouse pointers used to be 255.
Marcus Comstedt
2009-12-09
Silence gcc warning.
Johannes Schickel
2009-12-09
Fix compilation for systems without USE_RGB_COLOR defined.
Johannes Schickel
2009-12-09
DRACI: Reduce header interdependencies; some cleanup
Max Horn
2009-12-09
Changed MidiDriver::createMidi to take a MidiDriverType instead of an int
Max Horn
2009-12-08
Attempt to fix MSVC warning C4121.
Johannes Schickel
2009-12-07
For consistency, make F5 bring up the main menu in the Draci engine too, just
Torbjörn Andersson
2009-11-30
Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w...
Lars Persson
2009-11-28
Hopefully fix switching to the map right after switching the location
Robert Špalek
2009-11-28
Fixed bug with exhausting sound handles
Robert Špalek
2009-11-26
Fix SIGSEGV found by ValGrind
Robert Špalek
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-23
DRACI: Reduce header interdependency
Max Horn
2009-11-23
Fixed breaking long lines instead of using smaller font (which is sometimes n...
Robert Špalek
2009-11-22
Move setIsReloaded(false) in enterNewRoom() to the right place.
Robert Špalek
2009-11-22
Remove obsolete and unneeded logic bypassing reloading a location.
Robert Špalek
2009-11-22
Further cleaned up the hack with removing old animations.
Robert Špalek
2009-11-22
Make sure hands are empty after loading the game
Robert Špalek
2009-11-22
Clearing object animations in a cleaner way
Robert Špalek
2009-11-22
Fixed assert() on already loaded animation
Robert Špalek
2009-11-22
Updated an urgent TODO to make the game playable
Robert Špalek
2009-11-22
Fix SIGSEGV by an absolutely brutally horrible hack
Robert Špalek
2009-11-22
Only enable changing rooms by left/right arrows when debugging
Robert Špalek
2009-11-22
Opening the inventory stops hero walking
Robert Špalek
2009-11-22
Fix positioning of one-time hero animations.
Robert Špalek
2009-11-22
Fixed Animation::getTopAnimation()
Robert Špalek
2009-11-21
Fixed re-entering the same room using a different gate
Robert Špalek
2009-11-12
Handled loading/saving from the map location
Robert Špalek
2009-11-12
Removed 2 old TODOs
Robert Špalek
2009-11-12
Implemented "Mute All"
Robert Špalek
2009-11-12
Implementing switching to/from the map room by mouse
Robert Špalek
2009-11-12
Display/remove the inventory based on mouse "gestures"
Robert Špalek
2009-11-12
Removed 2 TODOs
Robert Špalek
2009-11-12
Fixed Script::icoStat()
Robert Špalek
2009-11-12
Subtitles are positioned correctly in the inventory
Robert Špalek
2009-11-12
Added runWrapper() calling run() and some actions around it.
Robert Špalek
2009-11-11
Refactored draw() according to drawReScaled()
Robert Špalek
2009-11-11
Documented palette shift
Robert Špalek
2009-11-11
Cleaned up searching the closest point.
Robert Špalek
2009-11-10
Fixed walking to unreachable positions
Robert Špalek
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