Age | Commit message (Expand) | Author |
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn |
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn |
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn |
2010-04-19 | Fix static initialization | Robert Špalek |
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn |
2010-04-11 | Fix bug 2983187 on continuing palette change | Robert Špalek |
2010-04-02 | Fixed bug 2976767 on corrupted char glyphs. | Robert Špalek |
2010-04-01 | Dragon History: fixing properly bug 2976774 | Robert Špalek |
2010-03-31 | Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento... | David Turner |
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn |
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn |
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn |
2010-02-27 | DRACI: Don't try to set the volume for channels that couldn't be allocated (f... | Jordi Vilalta Prat |
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all en... | Yotam Barnoy |
2010-02-09 | Remove last traces of File::addDefaultDirectory | Max Horn |
2010-01-30 | Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. | Johannes Schickel |
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec... | Max Horn |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2010-01-23 | Reorder params to Audio::makeRawMemoryStream | Max Horn |
2010-01-19 | Started to get rid of Audio::FLAG_LOOP | Max Horn |
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn |
2010-01-19 | Remove loop start/end params from Mixer::playRaw; convert some code from Mixe... | Max Horn |
2010-01-19 | Get rid of Mixer::FLAG_AUTOFREE. | Max Horn |
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /... | Johannes Schickel |
2010-01-10 | Handle properly shouldQuit() | Robert Špalek |
2010-01-07 | The default keycolor for mouse pointers used to be 255. | Marcus Comstedt |
2009-12-09 | Silence gcc warning. | Johannes Schickel |
2009-12-09 | Fix compilation for systems without USE_RGB_COLOR defined. | Johannes Schickel |
2009-12-09 | DRACI: Reduce header interdependencies; some cleanup | Max Horn |
2009-12-09 | Changed MidiDriver::createMidi to take a MidiDriverType instead of an int | Max Horn |
2009-12-08 | Attempt to fix MSVC warning C4121. | Johannes Schickel |
2009-12-07 | For consistency, make F5 bring up the main menu in the Draci engine too, just | Torbjörn Andersson |
2009-11-30 | Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w... | Lars Persson |
2009-11-28 | Hopefully fix switching to the map right after switching the location | Robert Špalek |
2009-11-28 | Fixed bug with exhausting sound handles | Robert Špalek |
2009-11-26 | Fix SIGSEGV found by ValGrind | Robert Špalek |
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly wi... | Max Horn |
2009-11-23 | DRACI: Reduce header interdependency | Max Horn |
2009-11-23 | Fixed breaking long lines instead of using smaller font (which is sometimes n... | Robert Špalek |
2009-11-22 | Move setIsReloaded(false) in enterNewRoom() to the right place. | Robert Špalek |
2009-11-22 | Remove obsolete and unneeded logic bypassing reloading a location. | Robert Špalek |
2009-11-22 | Further cleaned up the hack with removing old animations. | Robert Špalek |
2009-11-22 | Make sure hands are empty after loading the game | Robert Špalek |
2009-11-22 | Clearing object animations in a cleaner way | Robert Špalek |
2009-11-22 | Fixed assert() on already loaded animation | Robert Špalek |
2009-11-22 | Updated an urgent TODO to make the game playable | Robert Špalek |
2009-11-22 | Fix SIGSEGV by an absolutely brutally horrible hack | Robert Špalek |
2009-11-22 | Only enable changing rooms by left/right arrows when debugging | Robert Špalek |
2009-11-22 | Opening the inventory stops hero walking | Robert Špalek |
2009-11-22 | Fix positioning of one-time hero animations. | Robert Špalek |