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AgeCommit message (Expand)Author
2009-10-01Fixed event handling. ValGrind fixups.Robert Špalek
2009-10-01Clean up room changing code and support returning from the map.Robert Špalek
2009-09-30Fix 2 ValGrind warnings.Robert Špalek
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-30Remove trailing whitespacesMax Horn
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
2009-09-30Implemented the map room, entered when 'm' is pressed.Robert Špalek
2009-09-29Fixed Valgrind warnings about invalid memory access. Hopefully without breakingTorbjörn Andersson
2009-09-29Rewrite from scratch drawReScaled() and cropping now works well.Robert Špalek
2009-09-29Clean up and unify positioning dragon's animationsRobert Špalek
2009-09-29draci:Denis Kasak
2009-09-28draci: Inverted a logical check to make it more obvious.Denis Kasak
2009-09-28draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...Denis Kasak
2009-09-28Made AnimationManager::sortAnimations() do multiple passes, if necessary, and...Denis Kasak
2009-09-28Fix a memory leakRobert Špalek
2009-09-28Added const's to getPalette() and several uses of getObject()Robert Špalek
2009-09-28Make getFile() return a const pointer and clean-up all uses of it.Robert Špalek
2009-09-28get rid of static Common::String'sRobert Špalek
2009-09-28get rid of static Common::String'sRobert Špalek
2009-09-27Fix rounding coordinates at the edge of the screen.Robert Špalek
2009-09-27Reduce code duplication when cleaning animationsRobert Špalek
2009-09-27Improved the interface of Sprite and Animation concerning relative coordinate...Robert Špalek
2009-09-27Fix renumbering of animation indexesRobert Špalek
2009-09-27Remove memory leak in animation manager. Get rid of 1 non-const reference par...Robert Špalek
2009-09-26draci: Fixed bug in Surface::centerOn{X,Y}() which made it return a negative ...Denis Kasak
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
2009-09-25Created a macro for lround(), for non-C99 compilers, and used that in places ...Filippos Karapetis
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
2009-09-25Silenced some warningsFilippos Karapetis
2009-09-25Replaced the C99 lround() with floor(), to get draci to compile under non-C99...Filippos Karapetis
2009-09-25Make engines/draci/ compilable after merging from a branchRobert Špalek
2009-08-17Removed public data variables of Game concerning dialogues and added getters/...Denis Kasak
2009-08-17Enabled hotkey 'i' for accessing or exiting the inventory.Denis Kasak
2009-08-17Added inventory and item handling support (monster patch, sorry). Items were ...Denis Kasak
2009-08-17* Added pause support for animations.Denis Kasak
2009-08-17* Set the _x and _y position for the mouse only when an EVENT_MOUSEMOVE happens.Denis Kasak
2009-08-16Added struct GameItem.Denis Kasak
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
2009-08-14Sped up the game during dialogues by not updating every drawn char separately...Denis Kasak
2009-08-14Fixed bug which made the dragon's spoken line in a dialogue end too quickly.Denis Kasak
2009-08-12Stopped returning from Animation::nextFrame() early even if the animation has...Denis Kasak
2009-08-12Fixed dialogues logic (some indexes were calculated erroneously +/- 1).Denis Kasak
2009-08-12Moved setting inactive dialogue option colour to an else branch.Denis Kasak
2009-08-12Removed unnecessary else branch in the part of the loop handling substatus Talk.Denis Kasak
2009-08-12Fixed erroneous comment mentioning gates in Game::runDialogueProg().Denis Kasak
2009-08-12* When setting the first two game variables (room and gate), first convert th...Denis Kasak
2009-08-12Whenever we enter the top-level loop, disable exiting by default (fixes the h...Denis Kasak
2009-08-12* Split loop status and substatus into two different enums since they are two...Denis Kasak
2009-08-12Fixed Script::walkOnPlay() (was setting loop status whereas it was substatus ...Denis Kasak