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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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drascula
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drascula.h
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Author
2008-12-03
Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save ...
Filippos Karapetis
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-09-28
- Renamed withVoices to _subtitlesDisabled as it reflect the true meaning.
Eugene Sandulenko
2008-09-16
- Moved some includes away from drascula.h
Filippos Karapetis
2008-09-15
Rewrote the very confusing centerText() function into something that makes mo...
Filippos Karapetis
2008-09-12
- Moved more animation data inside drascula.dat
Filippos Karapetis
2008-09-11
Cleanup
Filippos Karapetis
2008-09-11
- Merged openDoor() and closeDoor()
Filippos Karapetis
2008-09-11
- The game's cursor is now handled via ScummVM's cursor manager, instead of t...
Filippos Karapetis
2008-09-10
Removed the unused variable changeColor
Filippos Karapetis
2008-09-10
Merged all the methods to assign and set default palettes
Filippos Karapetis
2008-09-10
Reduced game memory usage by about 400KB by only loading the current language...
Filippos Karapetis
2008-09-09
- Cleanup and simplification
Filippos Karapetis
2008-09-09
Cleanup. Simplified converse()
Filippos Karapetis
2008-08-26
talk_dr_grande -> talk_drascula_big
Filippos Karapetis
2008-08-26
Simplified several calls to copyBackground()
Filippos Karapetis
2008-08-26
Merged talk_vonBraun and talk_vonBraunpuerta
Filippos Karapetis
2008-06-25
Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE ...
Filippos Karapetis
2008-06-17
Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and c...
Filippos Karapetis
2008-06-10
Fixed regression in the pendulum room, preventing the player from selecting J...
Filippos Karapetis
2008-06-10
drawSurface1 -> bgSurface
Filippos Karapetis
2008-06-09
Bugfix to read the first array element correctly by sev
Filippos Karapetis
2008-06-09
- drascula.dat is now read completely
Filippos Karapetis
2008-06-08
Load all texts from drascula.dat
Eugene Sandulenko
2008-06-08
quitGame() -> endChapter()
Filippos Karapetis
2008-06-08
Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME for...
Filippos Karapetis
2008-06-08
pointer -> memPtr
Filippos Karapetis
2008-06-08
Use mixVideo() in showFrame() and some capitalization fixes
Filippos Karapetis
2008-06-08
- Removed the AuxBuffOrg and AuxBuffDes buffers
Filippos Karapetis
2008-06-08
The pendulumSurface pointer is only used in update_102()
Filippos Karapetis
2008-06-08
Removed the useless pcxBuffer buffer and auxPun pointer and fixed an off-by-o...
Filippos Karapetis
2008-06-08
Grouped all the different draw buffers/pointers together
Filippos Karapetis
2008-06-07
Add stubs for .dat file loading
Eugene Sandulenko
2008-06-07
WIP of drascula.dat loading.
Eugene Sandulenko
2008-06-07
Fixed regression from last commit
Filippos Karapetis
2008-06-07
Used enums for igor talker types
Filippos Karapetis
2008-06-07
Simplified talk_hacker
Filippos Karapetis
2008-06-06
Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of englis...
Eugene Sandulenko
2008-06-06
- Cleanup
Filippos Karapetis
2008-06-06
Partially reverted r32580. That surface is used by Spanish version.
Eugene Sandulenko
2008-06-06
Removed the useless textSurface buffer
Filippos Karapetis
2008-06-06
- Cleaned up the code that makes the in-game screensaver pop up
Filippos Karapetis
2008-06-06
Simplified the room preupdaters and updaters
Filippos Karapetis
2008-06-06
Removed the empty specialized parsers for rooms 19, 44, 61 and 63
Filippos Karapetis
2008-06-06
Further unification of room code.
Eugene Sandulenko
2008-06-05
Merged all roomXXActions into single array. Thus simplified room parsers.
Eugene Sandulenko
2008-06-05
Pendulum room is room #102
Eugene Sandulenko
2008-06-05
escoba -> runCurrentChapter
Filippos Karapetis
2008-06-05
Added enums for all items up to chapter 3 and some of chapter 4
Filippos Karapetis
2008-06-05
- Rewrote the way room updaters, preupdaters and room parsers are called and ...
Filippos Karapetis
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