Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-11 | DRASCULA: Remove superfluous variable | Filippos Karapetis | |
2017-11-11 | DRASCULA: characterMoved and characterVisible are boolean variables | Filippos Karapetis | |
2017-04-22 | DRASCULA: Add possibility to load and save games using GMM | Thierry Crozat | |
2016-11-29 | ALL: save file => saved game | Ben Castricum | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-18 | ALL: Homogeneize use of 'saved game' in messages | Thierry Crozat | |
2016-04-11 | DRASCULA: Fix typo in variable name | Thierry Crozat | |
2016-04-11 | DRASCULA: Fix random crash when loading pendulum scene savegame | Thierry Crozat | |
When saving from the pendulum scene the curX and curY values are negative while the curWidth and curHeight values are unset. This causes random crashes as we may do an array out of bound access when enterRoom() is called at the end of the load. | |||
2016-04-11 | DRASCULA: Rename variable to clarify its meaning | Thierry Crozat | |
2016-04-11 | DRASCULA: Improve loading savegames in Pendulum scene | Thierry Crozat | |
The previous fix only fixed the incomplete state when loading from the launcher. Now this is fixed when loading from the game as well. It also fixes loading a savegame from the first stage of the pendulum scene (when the protagonist is not visible) to any other scene in chapter 6. The protagonist was not made visible again when loading the savegame. | |||
2014-02-18 | DRASCULA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-08-19 | DRASCULA: Some renaming. Also, get rid of some extraneous globals | Filippos Karapetis | |
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean | |||
2013-04-24 | DRASCULA: Remove dead code | Willem Jan Palenstijn | |
2013-01-04 | DRASCULA: Properly set the game play time when loading a saved game | Filippos Karapetis | |
2013-01-04 | Oops, fix save converter message | Filippos Karapetis | |
2013-01-04 | DRASCULA: Add advanced savegame functionality | Filippos Karapetis | |
This cleans up the save/load code and resolves multiple issues with the original save/load screen. Save game timestamps and thumbnails are now implemented, together with the ability to load a game from the launcher. F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog (if the user has selected to use the ScummVM save screen). | |||
2011-11-02 | DRASCULA: Fix warnings | Eugene Sandulenko | |
2011-08-24 | DRASCULA: Separated the save name syncing code, and added a TODO | Filippos Karapetis | |
2011-06-02 | DRASCULA: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-01-28 | DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage. | David Turner | |
A memory leakage was traced down to a failure to call the engine destructor. This was due to the engine directly calling OSystem quit() i.e. _system->quit(), rather than just allowing engine::run() to return. Have removed this code and implemented the changes required to allow graceful Quit/RTL to occur. svn-id: r55583 | |||
2010-10-15 | DRASCULA: Fix some code analysis warnings (bug #3087830) | Eugene Sandulenko | |
svn-id: r53473 | |||
2010-09-21 | DRASCULA: Fix invalid memory access on inventory screen | Torbjörn Andersson | |
When clicking outside of all inventory objects, the whichObject() function would return 43, which is an invalid inventoryObjects[] index. I think that's what caused it to crash for me. There are a few other inventoryObjects[]-related changes as well. svn-id: r52843 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-13 | Normalized types for several variables. Formatting | Eugene Sandulenko | |
svn-id: r40521 | |||
2009-05-12 | Replace verb numbers with constants in selectVerb() call | Eugene Sandulenko | |
svn-id: r40476 | |||
2008-12-03 | Make sure that savegame names are 0-terminated | Filippos Karapetis | |
svn-id: r35220 | |||
2008-12-03 | Simplify line reading with the simpler readLine(), instead of readLine_NEW | Filippos Karapetis | |
svn-id: r35216 | |||
2008-12-03 | readLine_OLD -> readLine_NEW | Filippos Karapetis | |
svn-id: r35213 | |||
2008-09-16 | Removed the confirmation speech when a game is saved - it's "99.als" instead ↵ | Filippos Karapetis | |
of "s99.als", but the main problem is that it's not translated in the English version and it's in Spanish (plus it's creepy and annoying...) svn-id: r34573 | |||
2008-09-11 | - The game's cursor is now handled via ScummVM's cursor manager, instead of ↵ | Filippos Karapetis | |
the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) - Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer - hay_que_load -> loadedDifferentChapter - Merged withoutVerb() and selectVerb() This is a big change, it might lead to regressions! svn-id: r34488 | |||
2008-09-03 | Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; ↵ | Max Horn | |
added a new alternate SeekableReadStream::readLine() instead svn-id: r34315 | |||
2008-08-26 | Simplified several calls to copyBackground() | Filippos Karapetis | |
svn-id: r34181 | |||
2008-08-10 | hint the backend to show the VK | Kostas Nakos | |
svn-id: r33756 | |||
2008-06-10 | Pressing enter when entering the name of a save game should save that game | Filippos Karapetis | |
svn-id: r32661 | |||
2008-06-10 | drawSurface1 -> bgSurface | Filippos Karapetis | |
svn-id: r32644 | |||
2008-06-07 | Shuffled around more code. Now the files look more manageable. | Eugene Sandulenko | |
svn-id: r32599 |