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authorThierry Crozat2016-04-11 01:22:31 +0100
committerThierry Crozat2016-04-11 01:37:08 +0100
commita97f9d0ec6f0006add3d0a47f33074f1ee731b36 (patch)
treeff2d887a45ac668cb532a0283accaccdda2e15f6 /engines/drascula/saveload.cpp
parent5716b288ac8388aa971486fa7ff5539b2f4219f8 (diff)
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DRASCULA: Rename variable to clarify its meaning
Diffstat (limited to 'engines/drascula/saveload.cpp')
-rw-r--r--engines/drascula/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index e67ada50fa..9063fbc792 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) {
// things. Reset those before loading the savegame otherwise we may have some
// issues such as the protagonist being invisible after reloading a savegame.
if (_roomNumber == 102 && flags[1] == 2) {
- hare_se_ve = 1;
+ characterVivible = 1;
loadPic(96, frontSurface);
loadPic(97, frontSurface);
loadPic(97, extraSurface);