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author | Thierry Crozat | 2016-04-11 01:22:31 +0100 |
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committer | Thierry Crozat | 2016-04-11 01:37:08 +0100 |
commit | a97f9d0ec6f0006add3d0a47f33074f1ee731b36 (patch) | |
tree | ff2d887a45ac668cb532a0283accaccdda2e15f6 /engines/drascula/saveload.cpp | |
parent | 5716b288ac8388aa971486fa7ff5539b2f4219f8 (diff) | |
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DRASCULA: Rename variable to clarify its meaning
Diffstat (limited to 'engines/drascula/saveload.cpp')
-rw-r--r-- | engines/drascula/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index e67ada50fa..9063fbc792 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) { // things. Reset those before loading the savegame otherwise we may have some // issues such as the protagonist being invisible after reloading a savegame. if (_roomNumber == 102 && flags[1] == 2) { - hare_se_ve = 1; + characterVivible = 1; loadPic(96, frontSurface); loadPic(97, frontSurface); loadPic(97, extraSurface); |