Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-21 | DRASCULA: Keep keyboard buffer flushed while waiting for conversation | Torbjörn Andersson | |
Otherwise buffered-up key presses can cause dialog to be skipped once the player finally picks a conversation option. svn-id: r52850 | |||
2010-09-21 | DRASCULA: Fix bug #3069977 ("Grafic Glitches in text") | Torbjörn Andersson | |
If response() loads an image into backSurface, we need to restore the conversation charset to it once we're done. This may very well fix a few other similar bugs, but I haven't verified that. svn-id: r52845 | |||
2010-09-21 | DRASCULA: Fix invalid memory access on inventory screen | Torbjörn Andersson | |
When clicking outside of all inventory objects, the whichObject() function would return 43, which is an invalid inventoryObjects[] index. I think that's what caused it to crash for me. There are a few other inventoryObjects[]-related changes as well. svn-id: r52843 | |||
2010-07-30 | Merged from trunk, from Rev 50841 to HEAD | Alejandro Marzini | |
svn-id: r51495 | |||
2010-07-14 | Changed abs() to ABS() in a few places. | Torbjörn Andersson | |
svn-id: r50890 | |||
2010-07-13 | Merged from trunk, from Rev 49499 to HEAD | Alejandro Marzini | |
svn-id: r50840 | |||
2010-06-15 | Remove unnecessary svn:executable properties | Willem Jan Palenstijn | |
svn-id: r49870 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-15 | Drascula: improve responsivity during pauses and palette updates. | Eugene Sandulenko | |
svn-id: r49722 | |||
2010-06-15 | Drascula: Fix bug #2011470. | Eugene Sandulenko | |
Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed by changing right mouse semantic. Now the items menu showed on button up instead mouse down like earlier. svn-id: r49721 | |||
2010-06-15 | Drascula: Fix bug #2827166. | Eugene Sandulenko | |
Bug #2827166: "DRASCULA: Repeating conversations". It looked like bug in original engine. svn-id: r49720 | |||
2010-06-15 | Drascula: Fix bug #2827169. | Eugene Sandulenko | |
Bug #2827169: "DRASCULA: gfx glitch in pendulum room" fixed by rearranging draw sequence. svn-id: r49719 | |||
2010-06-15 | Drascula: add even more responsiveness | Eugene Sandulenko | |
svn-id: r49718 | |||
2010-06-15 | Drascula: more responsiveness. | Eugene Sandulenko | |
svn-id: r49717 | |||
2010-06-15 | Drascula: Add responsiveness while talking. | Eugene Sandulenko | |
svn-id: r49716 | |||
2010-06-15 | Drascula: Move more cursor-related blits to cursorSurface. | Eugene Sandulenko | |
svn-id: r49715 | |||
2010-06-15 | Drascula: Plug memory leak | Eugene Sandulenko | |
svn-id: r49714 | |||
2010-06-15 | Drascula: Fixed bug #2826608. | Eugene Sandulenko | |
Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing separate buffer for cursors. This also fixes the root cause of the problem. svn-id: r49713 | |||
2010-06-15 | Drascula: Made actors animation more smooth. | Eugene Sandulenko | |
svn-id: r49712 | |||
2010-06-15 | Drascula: Restore cursors before automated converse responses | Eugene Sandulenko | |
svn-id: r49711 | |||
2010-06-15 | Drascula: Fix bug #2826610. | Eugene Sandulenko | |
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710 | |||
2010-06-15 | Drascula: ease load on backend. | Eugene Sandulenko | |
svn-id: r49709 | |||
2010-06-15 | Drascula: add more pic-related debug output. | Eugene Sandulenko | |
svn-id: r49708 | |||
2010-06-15 | Drascula: Fix bug #2929931. | Eugene Sandulenko | |
Bug #2929931: "DRASCULA: Graphic Glitches". Cursor graphics was not loaded at needed time. svn-id: r49707 | |||
2010-06-15 | Drascula: added more debug output | Eugene Sandulenko | |
svn-id: r49706 | |||
2010-06-15 | Drascula: Fix bug #2854303. | Eugene Sandulenko | |
Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard". Apparently during refactoring of animation-related code duplication the conversion was incorrect. Rewrote relevant function. svn-id: r49704 | |||
2010-06-15 | Drascula: Added debug console. Implemented a (buggy) room comand. | Eugene Sandulenko | |
svn-id: r49703 | |||
2010-06-15 | Drascula: hid room updater-related debug output to deeper level | Eugene Sandulenko | |
svn-id: r49702 | |||
2010-06-15 | Drascula: Added animation-related debug output. | Eugene Sandulenko | |
svn-id: r49701 | |||
2010-06-15 | Drascula: Optimized blitting code. | Eugene Sandulenko | |
svn-id: r49700 | |||
2010-06-15 | Renamed getAudioCD to getAudioCDManager. | Alejandro Marzini | |
svn-id: r49678 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-06-09 | - Revised abstract AudioCDManager. | Alejandro Marzini | |
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548 | |||
2010-05-24 | Fix bug #2827172: DRASCULA: Cursor appears ontop of ending and credits | Eugene Sandulenko | |
svn-id: r49194 | |||
2010-05-24 | Fix crash when there is no drascula.dat file | Eugene Sandulenko | |
svn-id: r49193 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-04-29 | Fixed a glitch when a one-word text (e.g. "TOTENKOPF" in the first room, when | Torbjörn Andersson | |
playing the German translation) doesn't fit on the screen at the desired position. svn-id: r48850 | |||
2010-04-28 | Committed my proposed fix for bug #2970211 ("DRASCULA: missing german | Torbjörn Andersson | |
translation"), after a brief discussion with Fingolfin to make sure I wasn't doing something silly. svn-id: r48833 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-03-09 | DRASCULA: Simplify playFLI and its subroutines | Max Horn | |
svn-id: r48217 | |||
2010-03-09 | DRASCULA: Simplified some code, cleanup | Max Horn | |
svn-id: r48216 | |||
2010-03-09 | DRASCULA: Some cleanup; turn some global C++ objects into members of ↵ | Max Horn | |
DrasculaEngine svn-id: r48215 | |||
2010-02-09 | Moved text parsing to a new class. | Nicola Mettifogo | |
svn-id: r48013 | |||
2010-02-08 | Reduce header interdependencies | Max Horn | |
svn-id: r48010 | |||
2010-02-08 | Introduce factory function makeArjArchive, hide ArjArchive class implementation | Max Horn | |
svn-id: r48009 | |||
2010-02-08 | Renamed variable to fix warning. | Torbjörn Andersson | |
svn-id: r48001 | |||
2010-02-08 | Renamed ArjFile to ArchiveMan, and _arj to _archives. | Nicola Mettifogo | |
svn-id: r48000 | |||
2010-02-08 | Moved ArjFile to drascula. | Nicola Mettifogo | |
svn-id: r47999 | |||
2010-02-08 | Let ArjFile return a SeekableReadStream instead of implementing | Nicola Mettifogo | |
the same interface itself. The caller is now responsible for deleting the returned streams. svn-id: r47994 |