Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-07 | DETECTOR: Get rid of ADGF_KEEPMATCH | Max Horn | |
Also fix some typos, and minor tweaks svn-id: r54118 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-10-15 | DRASCULA: Fix some code analysis warnings (bug #3087830) | Eugene Sandulenko | |
svn-id: r53473 | |||
2010-10-13 | OPENGL: Merged from trunk, from rev 52105 to 53396. | Johannes Schickel | |
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399 | |||
2010-10-05 | DRASCULA: Add MD5 for improved French version of the game | Thierry Crozat | |
svn-id: r53034 | |||
2010-09-23 | DRASCULA: Play the English "von Braun" track | Torbjörn Andersson | |
The workaround is no longer needed since we provide the previously missing track. It shouldn't break the game if you play from the CD either, as the timing appears to be hardwired rather than keyed to the music. svn-id: r52866 | |||
2010-09-21 | DRASCULA: Keep keyboard buffer flushed while waiting for conversation | Torbjörn Andersson | |
Otherwise buffered-up key presses can cause dialog to be skipped once the player finally picks a conversation option. svn-id: r52850 | |||
2010-09-21 | DRASCULA: Fix bug #3069977 ("Grafic Glitches in text") | Torbjörn Andersson | |
If response() loads an image into backSurface, we need to restore the conversation charset to it once we're done. This may very well fix a few other similar bugs, but I haven't verified that. svn-id: r52845 | |||
2010-09-21 | DRASCULA: Fix invalid memory access on inventory screen | Torbjörn Andersson | |
When clicking outside of all inventory objects, the whichObject() function would return 43, which is an invalid inventoryObjects[] index. I think that's what caused it to crash for me. There are a few other inventoryObjects[]-related changes as well. svn-id: r52843 | |||
2010-07-30 | Merged from trunk, from Rev 50841 to HEAD | Alejandro Marzini | |
svn-id: r51495 | |||
2010-07-14 | Changed abs() to ABS() in a few places. | Torbjörn Andersson | |
svn-id: r50890 | |||
2010-07-13 | Merged from trunk, from Rev 49499 to HEAD | Alejandro Marzini | |
svn-id: r50840 | |||
2010-06-15 | Remove unnecessary svn:executable properties | Willem Jan Palenstijn | |
svn-id: r49870 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-15 | Drascula: improve responsivity during pauses and palette updates. | Eugene Sandulenko | |
svn-id: r49722 | |||
2010-06-15 | Drascula: Fix bug #2011470. | Eugene Sandulenko | |
Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed by changing right mouse semantic. Now the items menu showed on button up instead mouse down like earlier. svn-id: r49721 | |||
2010-06-15 | Drascula: Fix bug #2827166. | Eugene Sandulenko | |
Bug #2827166: "DRASCULA: Repeating conversations". It looked like bug in original engine. svn-id: r49720 | |||
2010-06-15 | Drascula: Fix bug #2827169. | Eugene Sandulenko | |
Bug #2827169: "DRASCULA: gfx glitch in pendulum room" fixed by rearranging draw sequence. svn-id: r49719 | |||
2010-06-15 | Drascula: add even more responsiveness | Eugene Sandulenko | |
svn-id: r49718 | |||
2010-06-15 | Drascula: more responsiveness. | Eugene Sandulenko | |
svn-id: r49717 | |||
2010-06-15 | Drascula: Add responsiveness while talking. | Eugene Sandulenko | |
svn-id: r49716 | |||
2010-06-15 | Drascula: Move more cursor-related blits to cursorSurface. | Eugene Sandulenko | |
svn-id: r49715 | |||
2010-06-15 | Drascula: Plug memory leak | Eugene Sandulenko | |
svn-id: r49714 | |||
2010-06-15 | Drascula: Fixed bug #2826608. | Eugene Sandulenko | |
Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing separate buffer for cursors. This also fixes the root cause of the problem. svn-id: r49713 | |||
2010-06-15 | Drascula: Made actors animation more smooth. | Eugene Sandulenko | |
svn-id: r49712 | |||
2010-06-15 | Drascula: Restore cursors before automated converse responses | Eugene Sandulenko | |
svn-id: r49711 | |||
2010-06-15 | Drascula: Fix bug #2826610. | Eugene Sandulenko | |
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710 | |||
2010-06-15 | Drascula: ease load on backend. | Eugene Sandulenko | |
svn-id: r49709 | |||
2010-06-15 | Drascula: add more pic-related debug output. | Eugene Sandulenko | |
svn-id: r49708 | |||
2010-06-15 | Drascula: Fix bug #2929931. | Eugene Sandulenko | |
Bug #2929931: "DRASCULA: Graphic Glitches". Cursor graphics was not loaded at needed time. svn-id: r49707 | |||
2010-06-15 | Drascula: added more debug output | Eugene Sandulenko | |
svn-id: r49706 | |||
2010-06-15 | Drascula: Fix bug #2854303. | Eugene Sandulenko | |
Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard". Apparently during refactoring of animation-related code duplication the conversion was incorrect. Rewrote relevant function. svn-id: r49704 | |||
2010-06-15 | Drascula: Added debug console. Implemented a (buggy) room comand. | Eugene Sandulenko | |
svn-id: r49703 | |||
2010-06-15 | Drascula: hid room updater-related debug output to deeper level | Eugene Sandulenko | |
svn-id: r49702 | |||
2010-06-15 | Drascula: Added animation-related debug output. | Eugene Sandulenko | |
svn-id: r49701 | |||
2010-06-15 | Drascula: Optimized blitting code. | Eugene Sandulenko | |
svn-id: r49700 | |||
2010-06-15 | Renamed getAudioCD to getAudioCDManager. | Alejandro Marzini | |
svn-id: r49678 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-06-09 | - Revised abstract AudioCDManager. | Alejandro Marzini | |
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548 | |||
2010-05-24 | Fix bug #2827172: DRASCULA: Cursor appears ontop of ending and credits | Eugene Sandulenko | |
svn-id: r49194 | |||
2010-05-24 | Fix crash when there is no drascula.dat file | Eugene Sandulenko | |
svn-id: r49193 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-04-29 | Fixed a glitch when a one-word text (e.g. "TOTENKOPF" in the first room, when | Torbjörn Andersson | |
playing the German translation) doesn't fit on the screen at the desired position. svn-id: r48850 | |||
2010-04-28 | Committed my proposed fix for bug #2970211 ("DRASCULA: missing german | Torbjörn Andersson | |
translation"), after a brief discussion with Fingolfin to make sure I wasn't doing something silly. svn-id: r48833 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-03-09 | DRASCULA: Simplify playFLI and its subroutines | Max Horn | |
svn-id: r48217 | |||
2010-03-09 | DRASCULA: Simplified some code, cleanup | Max Horn | |
svn-id: r48216 | |||
2010-03-09 | DRASCULA: Some cleanup; turn some global C++ objects into members of ↵ | Max Horn | |
DrasculaEngine svn-id: r48215 | |||
2010-02-09 | Moved text parsing to a new class. | Nicola Mettifogo | |
svn-id: r48013 |