Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-19 | GRAPHICS: Add interface for horizontal shake | sluicebox | |
2018-07-09 | DREAMWEB: Simplify the character kerning checks | Filippos Karapetis | |
2018-07-09 | DREAMWEB: Fix speech during the monk cutscene in non-English versions | Filippos Karapetis | |
Fixes bugs #6288 and #6417 | |||
2017-11-12 | DREAMWEB: Use accurate memory reclamation for Ex transfers | Colin Snover | |
When the Ex memory regions are close to full, it is possible for the game to fail to purge objects and then crash with an OOM error even if it isn't actually out of memory. This patch calculates the amount of free memory truly needed when allocating to Ex memory to allow exactly the entire frame & text regions to be used, instead previously where a hard-coded amount of free space to maintain was used, which guaranteed that the entire memory region could not actually be used by the game. This change may be masking some underlying memory leak, or it may just be that near the end of the game the game naturally comes close to reaching the maximum memory region size. For the moment, I am assuming the latter. This commit also adds some assertion checks to the memory transfer functions to make sure the regions don't quietly overflow in other cases, since pickupConts performs transfers in a manner that doesn't ensure enough free memory exists for them to be successful. Fixes Trac#6820. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2014-02-19 | DREAMWEB: Some British to American english | Strangerke | |
2014-02-18 | DREAMWEB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-12-06 | DREAMWEB: Add missing getDebugger() for engine API. | D G Turner | |
2013-11-09 | DREAMWEB: Remove dead function enableSavingOrLoading() (which fixes CID 1003402) | Strangerke | |
2013-02-26 | DREAMWEB: Make some static arrays const | Thierry Crozat | |
2013-02-26 | DREAMWEB: Add localised commands in the network terminal | Thierry Crozat | |
The original interpreter only used english commands in the terminal even when playing one of the localised version (and even though everything else in the terminal was localised). This adds the possibility to either use the English commands or the localised ones. Localized commands have been added for French, German (thanks to SimSaw, who also proposed that idea) and Italian (thanks to Maff). | |||
2012-11-30 | DREAMWEB: Fix usage of defines, rather than values for screen size. | D G Turner | |
2012-11-30 | DREAMWEB: Remove dead code functions and minor formatting cleanup. | D G Turner | |
2012-11-29 | DREAMWEB: Further cleanup to keyboard input buffer code. | D G Turner | |
Removed the buffer from being a global non-const variable. Also, the code changes should allow the buffer size to be increased by just changing the size of _keyBuffer if needed. | |||
2012-11-29 | DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode. | D G Turner | |
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network"). | |||
2012-11-15 | DREAMWEB: Add an extra line showing the available terminal commands | Filippos Karapetis | |
This is possible, since the game is freeware now. It is very helpful when playing the game in order to avoid referring to the manual. The extra help text is shown when the player uses the 'help' command inside the game terminal. Also, the list of games where copy protection is skipped has been reordered alphabetically in the README | |||
2012-09-14 | DREAMWEB: Increase _operand1 buffer size | Torbjörn Andersson | |
Theoretically, it should be almost as big as _inputLine, so let's make them the exact same size just for simplicity. This fixes crashes for me when trying to use very long parameters to the monitor's READ command, and could possibly fix a bug reported in the German version where you supposedly have to read "kurzmitteilung". | |||
2012-07-03 | JANITORIAL: Remove extra semicolons | Ori Avtalion | |
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-05-08 | DREAMWEB: Add _speechDirName to remove duplication of Directory name. | D G Turner | |
2012-04-16 | DREAMWEB: Minor style fixes | Thierry Crozat | |
2012-04-15 | DREAMWEB: Support opening data files from ES and FR CD version | Thierry Crozat | |
2012-03-04 | DREAMWEB: Clean up the palette brightness code | Filippos Karapetis | |
2012-02-24 | DREAMWEB: Migrate loadTextFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadSounds() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadTempText() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it. | D G Turner | |
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this. | |||
2012-02-23 | Merge pull request #189 from fingolfin/cleanup | Eugene Sandulenko | |
ALL: Cleanup | |||
2012-02-23 | DREAMWEB: Dynamically allocate GraphicsFile::_frames. | Alyssa Milburn | |
This avoids extra memory usage due to the previous commit. | |||
2012-02-23 | DREAMWEB: Remove shared temp graphics variables. | Alyssa Milburn | |
Instead, have a different variable for each use. | |||
2012-02-22 | DREAMWEB: Avoid including advancedDetector.h from dreamweb.h | Max Horn | |
2012-02-12 | DREAMWEB: Fix missing subtitle lines in speech+subtitle mode | Willem Jan Palenstijn | |
This is done by adding a (very ugly) way to force the previous timed-temp line off screen, so the next one can be shown. | |||
2012-02-08 | DREAMWEB: Remove uneeded duplicate function "printUnderMon". | D G Turner | |
2012-01-08 | DREAMWEB: Extend the number of saveslots from 7 to 21 in the original | Torbjörn Andersson | |
save/load dialogs. | |||
2011-12-29 | DREAMWEB: Minor clean up | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Minor clean up and removal of goto usage in dreamweb(). | D G Turner | |
2011-12-28 | DREAMWEB: Added commandOnlyCond() method | Max Horn | |
2011-12-28 | DREAMWEB: Mark some member vars as only being used in keypad.cpp; cleanup | Max Horn | |
2011-12-28 | DREAMWEB: Remove global file handle | Max Horn | |
2011-12-28 | DREAMWEB: Clean up checkCoords | Willem Jan Palenstijn | |
2011-12-28 | Merge pull request #154 from fingolfin/dreamweb-cleanup | Filippos Karapetis | |
Dreamweb: Mark structs packed, minor tweaks | |||
2011-12-28 | DREAMWEB: Replaced most isCD calls with calls checking for speech | Filippos Karapetis | |
This is quite useful for devices with limited storage, where the user can use the CD version without its speech files | |||
2011-12-28 | DREAMWEB: Clean up some constants | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Rename getEitherAdCPP to getEitherAd, use obj type enums | Max Horn | |
2011-12-28 | DREAMWEB: Remove unused Sprite fields | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Clean up Sprite::_updateCallback | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) |