Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-30 | DREAMWEB: Fix usage of defines, rather than values for screen size. | D G Turner | |
2012-11-30 | DREAMWEB: Remove dead code functions and minor formatting cleanup. | D G Turner | |
2012-11-29 | DREAMWEB: Further cleanup to keyboard input buffer code. | D G Turner | |
Removed the buffer from being a global non-const variable. Also, the code changes should allow the buffer size to be increased by just changing the size of _keyBuffer if needed. | |||
2012-11-29 | DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode. | D G Turner | |
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network"). | |||
2012-11-15 | DREAMWEB: Add an extra line showing the available terminal commands | Filippos Karapetis | |
This is possible, since the game is freeware now. It is very helpful when playing the game in order to avoid referring to the manual. The extra help text is shown when the player uses the 'help' command inside the game terminal. Also, the list of games where copy protection is skipped has been reordered alphabetically in the README | |||
2012-09-14 | DREAMWEB: Increase _operand1 buffer size | Torbjörn Andersson | |
Theoretically, it should be almost as big as _inputLine, so let's make them the exact same size just for simplicity. This fixes crashes for me when trying to use very long parameters to the monitor's READ command, and could possibly fix a bug reported in the German version where you supposedly have to read "kurzmitteilung". | |||
2012-07-03 | JANITORIAL: Remove extra semicolons | Ori Avtalion | |
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-05-08 | DREAMWEB: Add _speechDirName to remove duplication of Directory name. | D G Turner | |
2012-04-16 | DREAMWEB: Minor style fixes | Thierry Crozat | |
2012-04-15 | DREAMWEB: Support opening data files from ES and FR CD version | Thierry Crozat | |
2012-03-04 | DREAMWEB: Clean up the palette brightness code | Filippos Karapetis | |
2012-02-24 | DREAMWEB: Migrate loadTextFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadSounds() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadTempText() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it. | D G Turner | |
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this. | |||
2012-02-23 | Merge pull request #189 from fingolfin/cleanup | Eugene Sandulenko | |
ALL: Cleanup | |||
2012-02-23 | DREAMWEB: Dynamically allocate GraphicsFile::_frames. | Alyssa Milburn | |
This avoids extra memory usage due to the previous commit. | |||
2012-02-23 | DREAMWEB: Remove shared temp graphics variables. | Alyssa Milburn | |
Instead, have a different variable for each use. | |||
2012-02-22 | DREAMWEB: Avoid including advancedDetector.h from dreamweb.h | Max Horn | |
2012-02-12 | DREAMWEB: Fix missing subtitle lines in speech+subtitle mode | Willem Jan Palenstijn | |
This is done by adding a (very ugly) way to force the previous timed-temp line off screen, so the next one can be shown. | |||
2012-02-08 | DREAMWEB: Remove uneeded duplicate function "printUnderMon". | D G Turner | |
2012-01-08 | DREAMWEB: Extend the number of saveslots from 7 to 21 in the original | Torbjörn Andersson | |
save/load dialogs. | |||
2011-12-29 | DREAMWEB: Minor clean up | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Minor clean up and removal of goto usage in dreamweb(). | D G Turner | |
2011-12-28 | DREAMWEB: Added commandOnlyCond() method | Max Horn | |
2011-12-28 | DREAMWEB: Mark some member vars as only being used in keypad.cpp; cleanup | Max Horn | |
2011-12-28 | DREAMWEB: Remove global file handle | Max Horn | |
2011-12-28 | DREAMWEB: Clean up checkCoords | Willem Jan Palenstijn | |
2011-12-28 | Merge pull request #154 from fingolfin/dreamweb-cleanup | Filippos Karapetis | |
Dreamweb: Mark structs packed, minor tweaks | |||
2011-12-28 | DREAMWEB: Replaced most isCD calls with calls checking for speech | Filippos Karapetis | |
This is quite useful for devices with limited storage, where the user can use the CD version without its speech files | |||
2011-12-28 | DREAMWEB: Clean up some constants | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Rename getEitherAdCPP to getEitherAd, use obj type enums | Max Horn | |
2011-12-28 | DREAMWEB: Remove unused Sprite fields | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Clean up Sprite::_updateCallback | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) | |||
2011-12-27 | DREAMWEB: Streamline graphics file access | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Add meta information to saved games | Filippos Karapetis | |
This information includes savegame versioning and the saved game's date/time, played time and game thumbnail. This information is stored into an unused data block of the original save format, so the generated ScummVM saves are (hopefully) fully compatible with the original ones and can be loaded in the original interpreter | |||
2011-12-11 | DREAMWEB: Do savefile reading directly in loadPosition() / scanForNames() | Max Horn | |
2011-12-11 | DREAMWEB: Move savefile creation into DreamGenContext::savePosition | Max Horn | |
Also, make sure the save file is properly finalized before being closed. | |||
2011-12-11 | DREAMWEB: Add DreamWebEngine::getSavegameFilename | Max Horn | |
2011-12-07 | DREAMWEB: Move g_lineData to DreamBase::_lineDaata | Max Horn | |
2011-12-07 | DREAMWEB: Avoid accessing DreamWebEngine::_context whenever possible | Max Horn | |
2011-12-07 | DREAMWEB: Merge DreamWeb::fadeDos into DreamGenContext::fadeDOS | Max Horn | |
2011-12-07 | DREAMWEB: Merge DreamWebEngine::setPalette into DreamGenContext::showGroup | Max Horn | |
2011-12-06 | DREAMWEB: Declare namespace *after* all #includes | Max Horn | |
2011-12-04 | DREAMWEB: kTempCharset and kCurrentSet are managed out of the VM | Bertrand Augereau | |
2011-12-04 | DREAMWEB: kIcons1 and kIcons2 ownership transferred from the VM to the engine | Bertrand Augereau | |