Age | Commit message (Collapse) | Author |
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This is quite useful for devices with limited storage, where the user
can use the CD version without its speech files
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DreamWebEngine
Also, remove dead code (allocateMem/deallocateMem)
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The data segment is now completely unused.
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This has been done by an automated search/replace, culling unused
variables in the process. The remaining variables in data are all stored
in savegames.
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renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost
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The struct People still had an old-style pointer to a ReelRoutine.
Fix this by converting People to use a real ReelRoutine * and moving
the PeopleList from the buffers segment to a Common::List.
Thanks to digitall for the assistance with tracking this down.
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This is the last of the people-related functions, so the assembly-like
wrappers of addToPeopleList() and showGameReel() have been removed. Also,
madManText() has been simplified
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fix tasm-recover
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functions to DreamBase
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to DreamBase
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