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2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-16Merge pull request #278 from bluegr/pcxdecoderFilippos Karapetis
GRAPHICS: Add a PCX decoder
2012-09-14DREAMWEB: Increase _operand1 buffer sizeTorbjörn Andersson
Theoretically, it should be almost as big as _inputLine, so let's make them the exact same size just for simplicity. This fixes crashes for me when trying to use very long parameters to the monitor's READ command, and could possibly fix a bug reported in the German version where you supposedly have to read "kurzmitteilung".
2012-09-13DREAMWEB: Switch to the common PCX decoderFilippos Karapetis
2012-07-18DREAMWEB: Marked Dreamweb as stablePaul Gilbert
2012-07-03DREAMWEB: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-07-03JANITORIAL: Remove extra semicolonsOri Avtalion
2012-07-01DREAMWEB: Fix minor regression with Ryan's watch.D G Turner
Using Ryan's watch within the game, the watch time always started at 19.30 from point of use, which did not seem correct. Checking with the original CD and Floppy interpreters under DOSBox showed they used the current system time, so this was incorrect. Bisection shows that this regression was introduced by commit 57e940f67896e0f085de23088754fe1682cd49db i.e. "DREAMWEB: Move all saved variables to a GameVars struct" and was probably a side effect of a minor call ordering change in the equivalent of setupInitialVars() with respect to the getTime() call. However, to ensure no further regressions, it was easier to fix this by replacing the initial value setting by a getTime() call.
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-06-05DREAMWEB: Modify Sound code to better match original behaviour.D G Turner
This fixes bug #3531635 - "DREAMWEB: doors don't play "open" sound when opening". In addition, the resultant code is simpler and should better match the original behaviour and a basic playtest has not shown any regressions.
2012-06-02DREAMWEB: Modify sound code to prevent missing sound effects.D G Turner
This should fix bug #3528164 "DREAMWEB: missing sound effects/music cues during main title" by preventing repeated calls of SFX id 12 being lost if the next call is made before the sound handler has cleared the previous one.
2012-06-02DREAMWEB: Cleanup of debugging code and formatting in sound code.D G Turner
This commit removes various temporary debugging output, cleans up some points of formatting and replaces some hexadecimal sizes and offsets with decimal for readability.
2012-05-31DREAMWEB: Remove irrelevant additions in SFX id 62 usage.D G Turner
2012-05-31DREAMWEB: Objectify Sound functions & data into DreamWebSound class.D G Turner
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
2012-05-30DREAMWEB: Replaced vsync() function with waitForVSync().D G Turner
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change.
2012-05-30DREAMWEB: Removal of dead code and cleanup in sound code.D G Turner
The removed blocks in the playChannel<n> functions referencing index are non-functional leftovers from more complex logic in the original code structure, and thus can be safely removed.
2012-05-22DREAMWEB: Increased debugging output from sound related code.D G Turner
This code is intended as temporary debugging code to aid investigation of bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title" and can be removed once this bug is fixed.
2012-05-21DREAMWEB: Fix bug #3528160 - "DREAMWEB: graphical glitch on UKV CD version ↵Filippos Karapetis
loading screen"
2012-05-18DREAMWEB: Modify detection entries to allow for early UK CD Release.D G Turner
As this version has identical dreamweb.r00 and r02 files to the international floppy release, have added the executable to clarify between the two versions. Fixes bug #3526483 - "DREAMWEB: No speech playing in CD version"
2012-05-10DREAMWEB: Fix crash when entering short console passwordWillem Jan Palenstijn
_inputLine is not a string, so it shouldn't be cast to Common::String. This fixes bug #3525602.
2012-05-08DREAMWEB: Fix Speech Directory Name for SP/FR CD Variant.D G Turner
This should fix the remaining issues on bug #3524362 "DREAMWEB: Problem with Spanish/French version".
2012-05-08DREAMWEB: Add _speechDirName to remove duplication of Directory name.D G Turner
2012-05-07DREAMWEB: Add detection entry for another French/Spanish CD variant.D G Turner
The MD5sums are taken from bug #3524362 "DREAMWEB: Problem with Spanish/French version".
2012-05-04DREAMWEB: Add character map for the Italian version.Willem Jan Palenstijn
It is the same as the French version. This fixes bug #3523338.
2012-05-03DREAMWEB: Tag all detection entries as testing instead of unstable.Johannes Schickel
2012-04-22DREAMWEB: Slight cleanupFilippos Karapetis
2012-04-22DREAMWEB: Move all of the mouse cursor related code into a separate fileFilippos Karapetis
2012-04-16DREAMWEB: Simplify modifyFileName() by using _datafilePrefixThierry Crozat
2012-04-16DREAMWEB: Minor style fixesThierry Crozat
2012-04-15DREAMWEB: Add character mapping for french versionThierry Crozat
2012-04-15DREAMWEB: Support opening data files from ES and FR CD versionThierry Crozat
2012-03-27DREAMWEB: Slight cleanup of DreamWebEngine::animPointer()Filippos Karapetis
2012-03-25DREAMWEB: Rename the dreamweb_originalsaveload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-19DREAMWEB: Add per-game GUI option support.Filippos Karapetis
2012-03-04DREAMWEB: Clean up the palette brightness codeFilippos Karapetis
2012-03-03DREAMWEB: Simplify some uses of randomNumber()Torbjörn Andersson
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range.
2012-03-03DREAMWEB: The rain processing has its own cpp fileBertrand Augereau
2012-02-24DREAMWEB: Remove uneeded Common::String construction.D G Turner
2012-02-24DREAMWEB: Migrate remaining minor functions to using datafile prefix variable.D G Turner
Currently, the usages associated with savegames have been omitted. These will probably need a different prefix constant as it is likely foreign variants still use "DREAMWEB.*" for savegames, while using a different prefix for the datafiles. We may even migrate away from this naming convention as this causes savegame collisions when multiple language variants are present, which could cause issues. The usages in the Room members of the constant g_roomData structure have also been omitted, as the members are copied into the savegame format, thus replacing these and fixing other accesses is not trivial.
2012-02-24DREAMWEB: Migrate loadTextFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadSounds() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadTempText() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.D G Turner
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this.
2012-02-23Merge pull request #189 from fingolfin/cleanupEugene Sandulenko
ALL: Cleanup
2012-02-23DREAMWEB: Dynamically allocate GraphicsFile::_frames.Alyssa Milburn
This avoids extra memory usage due to the previous commit.
2012-02-23DREAMWEB: Remove shared temp graphics variables.Alyssa Milburn
Instead, have a different variable for each use.
2012-02-22DREAMWEB: Avoid including advancedDetector.h from dreamweb.hMax Horn
2012-02-18DREAMWEB: Revert "Fix the detection entries for the French and Spanish CD ↵Willem Jan Palenstijn
versions" This reverts commit 0ff60284ce6e876ac895a13a45657afacddbd8e0. We do not want to encourage people to rename all files in their games. Instead, we should properly support the foreign versions.