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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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fullpipe.cpp
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Author
2016-12-12
FULLPIPE: Plug several memory leaks
Eugene Sandulenko
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement isSaveAllowed()
Eugene Sandulenko
2016-11-25
FULLPIPE: Added 4 sound channels like in original
Eugene Sandulenko
2016-10-04
FULLPIPE: Added debugging to interaction code
Eugene Sandulenko
2016-10-02
FULLPIPE: Center mouse cursor on startup
Eugene Sandulenko
2016-10-01
FULLPIPE: Fix scene persistence between scenes
Eugene Sandulenko
2016-09-29
FULLPIPE: Do not save on every room entering
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support for loading from launcher
Eugene Sandulenko
2016-09-21
FULLPIPE: Throttle animation playback to 30fps
Eugene Sandulenko
2016-09-11
FULLPIPE: Make sound controls work and persistent
Eugene Sandulenko
2016-09-08
FULLPIPE: Free _backgroundSurface when the game ends
Torbjörn Andersson
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-08-29
FULLPIPE: Fix few bugs in Map code
Eugene Sandulenko
2016-08-28
FULLPIPE: Added debugging to scene3
Eugene Sandulenko
2016-08-28
FULLPIPE: Implement Inventory2::removeItem()
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MGM class to AniHandler
Eugene Sandulenko
2016-08-13
FULLPIPE: Put behavior debug output to a separate channel
Eugene Sandulenko
2016-07-28
FULLPIPE: Fixed debuf channel registration
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2016-04-14
FULLPIPE: Reduce audio header dependencies
Ori Avtalion
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-06-30
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the...
Eugene Sandulenko
2014-06-17
FULLPIPE: Switch engine to 32 bit
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::cleanup()
Eugene Sandulenko
2014-06-13
FULLPIPE: Removed unused code
Eugene Sandulenko
2014-06-05
FULLPIPE: Fix warning
Eugene Sandulenko
2014-05-29
FULLPIPE: Implement FullpipeEngine::disableSaves()
Eugene Sandulenko
2014-05-14
FULLPIPE: Fix indent
Eugene Sandulenko
2014-05-03
FULLPIPE: Implement FullpipeEngine::restartGame()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement FullpipeEngine::playTrack()
Eugene Sandulenko
2014-04-18
FULLPIPE: Implement ModalMainMenu::setSliderPos()
Eugene Sandulenko
2014-04-15
FULLPIPE: Implement ModalMainMenu::init()
Eugene Sandulenko
2014-04-09
FULLPIPE: Implement ModalMainMenu constructor
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-26
FULLPIPE: Implement lift_init()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_clickButton()
Eugene Sandulenko
2014-01-14
FULLPIPE: Implement FullpipeEngine::updateMap()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variable
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-11
FULLPIPE: Implement StaticANIObject::changeStatics2()
Eugene Sandulenko
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