index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
Age
Commit message (
Expand
)
Author
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug several memory leaks
Eugene Sandulenko
2016-12-11
FULLPIPE: Center map on opening. Fixes bug #9668
Eugene Sandulenko
2016-12-11
FULLPIPE: Implement Russian demo differences
Eugene Sandulenko
2016-12-11
FULLPIPE: Implement demo-specific help screen
Eugene Sandulenko
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-11
FULLPIPE: Properly restart Russian demo
Eugene Sandulenko
2016-12-11
FULLPIPE: Fix crash at the end of Russian demo
Eugene Sandulenko
2016-12-11
FULLPIPE: Initial support for Russian Demo. The demo starts
Eugene Sandulenko
2016-12-11
FULLPIPE: Workaround for cursor in scene26.
Eugene Sandulenko
2016-12-11
FULLPIPE: Fix compilation
Eugene Sandulenko
2016-12-11
FULLPIPE: Beginnings of support of Russian demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Implemented support for German demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Clarify null callback usage across the scenes
Eugene Sandulenko
2016-12-10
FULLPIPE: Fix clock handle in scene08
Eugene Sandulenko
2016-12-10
FULLPIPE: Implement wide scene autoscrolling
Eugene Sandulenko
2016-12-09
FULLPIPE: Implement switching scenes from the map
Eugene Sandulenko
2016-12-08
FULLPIPE: Implement ModalMap::findMapSceneId() and plug new map code in
Eugene Sandulenko
2016-12-08
FULLPIPE: Implement ModalMap::init2()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement isSaveAllowed()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement ModalMap::isSceneEnabled()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement ModalMap::checkScenePass()
Eugene Sandulenko
2016-12-06
FULLPIPE: Renames in ModalMap
Eugene Sandulenko
2016-12-06
FULLPIPE: Map code difference for German version
Eugene Sandulenko
2016-12-06
FULLPIPE: Added detection for English Steam version
Eugene Sandulenko
2016-12-05
FULLPIPE: Implemented ModalMap::getSceneHPicture()
Eugene Sandulenko
2016-12-04
FULLPIPE: Enable engine by default
Eugene Sandulenko
2016-12-04
FULLPIPE: Fix another warning
Eugene Sandulenko
2016-12-04
FULLPIPE: Fix warnings
Eugene Sandulenko
2016-12-04
FULLPIPE: Added detection for Russian demo version.
Eugene Sandulenko
2016-12-04
FULLPIPE: Add detection for Estonian version
Eugene Sandulenko
2016-12-03
FULLPIPE: Added detection for German Demo and using different file for versio...
Eugene Sandulenko
2016-12-02
FULLPIPE: Fix detected language for German version
Eugene Sandulenko
2016-12-01
FULLPIPE: Remove obsolete TODO
Eugene Sandulenko
2016-12-01
FULLPIPE: Cleanup
Eugene Sandulenko
2016-12-01
FULLPIPE: Fix quitting game via menu
Eugene Sandulenko
2016-12-01
FULLPIPE: Fix crash on scene switch
Eugene Sandulenko
2016-12-01
FULLPIPE: Rename struct variables of MovGraphItem
Eugene Sandulenko
2016-11-30
FULLPIPE: Hide useless noisy warning
Eugene Sandulenko
2016-11-30
FULLPIPE: Implement MovGraph destructor
Eugene Sandulenko
2016-11-30
FULLPIPE: Restart SFX on request instead of skipping it.
Eugene Sandulenko
2016-11-30
FULLPIPE: Fix music looping in scene04. This completes this scene
Eugene Sandulenko
2016-11-29
FULLPIPE: Initial code for scene04 music
Eugene Sandulenko
2016-11-29
FULLPIPE: Fix sound in scene04
Eugene Sandulenko
2016-11-29
FULLPIPE: Unstub setSceneMusicParameters()
Eugene Sandulenko
2016-11-29
FULLPIPE: Implement track looping in sceneFinal
Eugene Sandulenko
2016-11-29
FULLPIPE: Unstub StopAllSoundStreams()
Eugene Sandulenko
2016-11-28
FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)
Torbjörn Andersson
2016-11-25
FULLPIPE: Start final music
Eugene Sandulenko
2016-11-25
FULLPIPE: Added 4 sound channels like in original
Eugene Sandulenko
[next]