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path: root/engines/fullpipe/fullpipe.cpp
AgeCommit message (Expand)Author
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Plug several memory leaksEugene Sandulenko
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-07FULLPIPE: Implement isSaveAllowed()Eugene Sandulenko
2016-11-25FULLPIPE: Added 4 sound channels like in originalEugene Sandulenko
2016-10-04FULLPIPE: Added debugging to interaction codeEugene Sandulenko
2016-10-02FULLPIPE: Center mouse cursor on startupEugene Sandulenko
2016-10-01FULLPIPE: Fix scene persistence between scenesEugene Sandulenko
2016-09-29FULLPIPE: Do not save on every room enteringEugene Sandulenko
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-27FULLPIPE: Add support for loading from launcherEugene Sandulenko
2016-09-21FULLPIPE: Throttle animation playback to 30fpsEugene Sandulenko
2016-09-11FULLPIPE: Make sound controls work and persistentEugene Sandulenko
2016-09-08FULLPIPE: Free _backgroundSurface when the game endsTorbjörn Andersson
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-08-29FULLPIPE: Fix few bugs in Map codeEugene Sandulenko
2016-08-28FULLPIPE: Added debugging to scene3Eugene Sandulenko
2016-08-28FULLPIPE: Implement Inventory2::removeItem()Eugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename MGM class to AniHandlerEugene Sandulenko
2016-08-13FULLPIPE: Put behavior debug output to a separate channelEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-04-14FULLPIPE: Reduce audio header dependenciesOri Avtalion
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-06-30FULLPIPE: Initialize variableEugene Sandulenko
2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the...Eugene Sandulenko
2014-06-17FULLPIPE: Switch engine to 32 bitEugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-05FULLPIPE: Fix warningEugene Sandulenko
2014-05-29FULLPIPE: Implement FullpipeEngine::disableSaves()Eugene Sandulenko
2014-05-14FULLPIPE: Fix indentEugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::restartGame()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::playTrack()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::setSliderPos()Eugene Sandulenko
2014-04-15FULLPIPE: Implement ModalMainMenu::init()Eugene Sandulenko
2014-04-09FULLPIPE: Implement ModalMainMenu constructorEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-26FULLPIPE: Implement lift_init()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_clickButton()Eugene Sandulenko
2014-01-14FULLPIPE: Implement FullpipeEngine::updateMap()Eugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-16FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()Eugene Sandulenko