Age | Commit message (Expand) | Author |
2013-09-06 | FULLPIPE: main loop stub | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement stubs for ModalObject | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement StaticANIObject::draw() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed loadGam() and CGameLoader() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved debug code to loadAllScenes() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved all engine initialization functions to init.cpp | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finished stubbing loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename messagequeue.* to messages.* | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started Statics drawing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Second part of scene drawing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fixed initial scene drawing. Scene bg is shown | Eugene Sandulenko |
2013-09-06 | FULLPIPE: First part of scene drawing code | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on Scene switcher | Eugene Sandulenko |
2013-09-06 | FULLPIPE: More work on sceneSwitcher. MessageHandler | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented quitting from picture browsing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial code for bitmap rendering | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix indentation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement Background::addPictureObject | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started sound loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Scene loading. Pictures | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further refactoring classes into separate files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko |
2013-09-06 | FULLPIPE: implement initObjectStates() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved global variables to fullpipe.cpp | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Add loader for GameProject | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented NMI archive parser | Eugene Sandulenko |
2013-09-04 | FULLPIPE: Initial engine skeleton with detection | Eugene Sandulenko |