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path: root/engines/fullpipe/fullpipe.cpp
AgeCommit message (Expand)Author
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug with not processed messagesEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::chain()Eugene Sandulenko
2013-09-06FULLPIPE: First phase of StaticANIObject::update() implementationEugene Sandulenko
2013-09-06FULLPIPE: Implemented main event handlerEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Started work on introEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: main loop stubEugene Sandulenko
2013-09-06FULLPIPE: Implement stubs for ModalObjectEugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed loadGam() and CGameLoader()Eugene Sandulenko
2013-09-06FULLPIPE: Moved debug code to loadAllScenes()Eugene Sandulenko
2013-09-06FULLPIPE: Moved all engine initialization functions to init.cppEugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Rename messagequeue.* to messages.*Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: Second part of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Fixed initial scene drawing. Scene bg is shownEugene Sandulenko
2013-09-06FULLPIPE: First part of scene drawing codeEugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior ManagerEugene Sandulenko
2013-09-06FULLPIPE: Further work on Scene switcherEugene Sandulenko
2013-09-06FULLPIPE: More work on sceneSwitcher. MessageHandlerEugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented quitting from picture browsingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Fix indentationEugene Sandulenko
2013-09-06FULLPIPE: Implement Background::addPictureObjectEugene Sandulenko
2013-09-06FULLPIPE: Started sound loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued work on Scene loading. PicturesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Further refactoring classes into separate filesEugene Sandulenko
2013-09-06FULLPIPE: Continued work on InventoryEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: Moved global variables to fullpipe.cppEugene Sandulenko
2013-09-06FULLPIPE: Add loader for GameProjectEugene Sandulenko
2013-09-06FULLPIPE: Implemented NMI archive parserEugene Sandulenko
2013-09-04FULLPIPE: Initial engine skeleton with detectionEugene Sandulenko