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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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fullpipe.h
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Author
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-08-28
FULLPIPE: Added debugging to scene3
Eugene Sandulenko
2016-08-28
FULLPIPE: Implement Inventory2::removeItem()
Eugene Sandulenko
2016-08-15
FULLPIPE: Remove copy/paste leftover
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MGM class to AniHandler
Eugene Sandulenko
2016-08-13
FULLPIPE: Put behavior debug output to a separate channel
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2016-04-14
FULLPIPE: Reduce audio header dependencies
Ori Avtalion
2014-06-18
FULLPIPE: Stubbed sceneFade()
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the...
Eugene Sandulenko
2014-06-17
FULLPIPE: Switch graphics to TransparentSurface
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
Eugene Sandulenko
2014-04-26
FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement FullpipeEngine::playTrack()
Eugene Sandulenko
2014-04-18
FULLPIPE: Implement ModalMainMenu::setSliderPos()
Eugene Sandulenko
2014-04-18
FULLPIPE: Implement ModalMainMenu::updateSliderPos()
Eugene Sandulenko
2014-04-15
FULLPIPE: Implement ModalMainMenu::init()
Eugene Sandulenko
2014-04-09
FULLPIPE: Implement ModalMainMenu constructor
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-01
FULLPIPE: Implement lift_hoverButton(). This completes the lift.
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_walkAndGo()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_animateButton()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_init()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_setButtonStatics()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_getButtonIdN()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_getButtonIdH()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_clickButton()
Eugene Sandulenko
2014-01-24
FULLPIPE: Implement ModalFinal
Eugene Sandulenko
2014-01-19
FULLPIPE: Plug scene38 in
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement scene32_updateCursor() and setupMusic()
Eugene Sandulenko
2014-01-06
FULLPIPE: Initial implementation of scene music tracks
Filippos Karapetis
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
2013-12-23
FULLPIPE: Implement scene08_setupMusic()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-12-14
FULLPIPE: Started scene05 code
Eugene Sandulenko
2013-12-12
FULLPIPE: Implement FullpipeEngine::initArcadeKeys()
Eugene Sandulenko
2013-12-11
FULLPIPE: Give proper name to FullpipeEngine::processArcade()
Eugene Sandulenko
2013-12-11
FULLPIPE: Implement StaticANIObject::changeStatics2()
Eugene Sandulenko
2013-12-07
FULLPIPE: Add debug console.
D G Turner
2013-12-07
FULLPIPE: Implement sceneHandler04_goClock()
Eugene Sandulenko
2013-12-01
FULLPIPE: Implement sceneHandler04_winArcade()
Eugene Sandulenko
2013-11-21
FULLPIPE: More work on scene04
Eugene Sandulenko
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