Age | Commit message (Expand) | Author |
2016-12-20 | FULLPIPE: Change _gameName into a Common::String | Filippos Karapetis |
2016-12-13 | FULLPIPE: Revert memory leak fixing as that introduced tons of regressions | Eugene Sandulenko |
2016-12-12 | FULLPIPE: Fix warning | Eugene Sandulenko |
2016-12-12 | FULLPIPE: Avoid double free on memory cleanup | Eugene Sandulenko |
2016-12-12 | FULLPIPE: Plug more memory leaks | Eugene Sandulenko |
2016-12-09 | FULLPIPE: Implement switching scenes from the map | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Move more stuff to stateloader.cpp | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Read playtime and save date from save headers | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Read ScummVM savegame header from end of the file | Eugene Sandulenko |
2016-09-19 | FULLPIPE: Fix crash at load dialog initialization | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Moved save-related functions to statesaver.cpp | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Implement map saving and save obfuscation | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Save header, remove debug leftovers | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Further work on saving | Eugene Sandulenko |
2016-09-17 | FULLPIPE: Implement inventory saving | Eugene Sandulenko |
2016-09-16 | FULLPIPE: Further work on game saving | Eugene Sandulenko |
2016-09-16 | FULLPIPE: Started game saving code | Eugene Sandulenko |
2016-09-05 | FULLPIPE: Renames in PreloadItem | Eugene Sandulenko |
2016-09-04 | FULLPIPE: Signed read for delay in PreloadItems | Eugene Sandulenko |
2016-09-04 | FULLPIPE: Rename in ExCommand structure | Eugene Sandulenko |
2016-09-04 | JANITORIAL: Fix whitespaces | Eugene Sandulenko |
2016-09-04 | FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are... | Eugene Sandulenko |
2016-08-31 | FULLPIPE: Fix mismatched malloc/free | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko |
2016-07-18 | FULLPIPE: Adjusted debug output | Eugene Sandulenko |
2015-10-17 | FULLPIPE: Rename some methods | Eugene Sandulenko |
2015-01-21 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson |
2014-06-14 | FULLPIPE: Fix crash on exit | Eugene Sandulenko |
2014-06-13 | FULLPIPE: Implement GameLoader::~GameLoader() | Eugene Sandulenko |
2014-06-12 | FULLPIPE: Implement GameLoader::restoreDefPicAniInfos() | Eugene Sandulenko |
2014-05-03 | FULLPIPE: Implement FullpipeEngine::restartGame() | Eugene Sandulenko |
2014-05-01 | FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support | Eugene Sandulenko |
2014-05-01 | FULLPIPE: Implement ModalSaveGame::saveload() | Eugene Sandulenko |
2014-03-16 | FULLPIPE: More renames in scene18and19 | Eugene Sandulenko |
2014-03-03 | FULLPIPE: Implement true scene19_preload() | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-10 | FULLPIPE: Implement preloadCallback() | Eugene Sandulenko |
2014-01-10 | FULLPIPE: Started preloadCallback() implementation | Eugene Sandulenko |
2014-01-08 | FULLPIPE: Stubbed and implemented some class destructors | Eugene Sandulenko |
2013-12-27 | FULLPIPE: Implement sceneHandler11_hitMan() | Eugene Sandulenko |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-12-16 | FULLPIPE: Implement sceneHandler06() | Eugene Sandulenko |
2013-12-11 | FULLPIPE: Make _exCommands private | Filippos Karapetis |
2013-10-30 | FULLPIPE: Fix crash after intro | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameLoader -> GameLoader | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from inventory classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from input classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from interaction classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from motion classes | Eugene Sandulenko |