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path: root/engines/fullpipe/gfx.cpp
AgeCommit message (Expand)Author
2019-11-10FULLPIPE: Added more debug outputEugene Sandulenko
2017-12-08FULLPIPE: Load gameobj.hEugene Sandulenko
2017-12-08FULLPIPE: Added debug output for GameObjectEugene Sandulenko
2017-12-08FULLPIPE: More debug output to loadingEugene Sandulenko
2017-11-18FULLPIPE: Fix memory leaks in PictureObject, BackgroundColin Snover
2017-11-18FULLPIPE: Fix memory leaks, ownership issues with various point listsColin Snover
2017-11-18FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...Colin Snover
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Correctly fix Bitmap leaksColin Snover
2017-11-18FULLPIPE: Take references instead of pointers for required arguments in stati...Colin Snover
2017-11-18FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngineColin Snover
2017-11-18FULLPIPE: Handle quit/RTL events correctlyColin Snover
2017-11-18FULLPIPE: Make TODO labelled so it is picked up by toolsColin Snover
2017-11-18FULLPIPE: Fix memory leaks, ownership issues, and endianness issues in graphi...Colin Snover
2017-11-18FULLPIPE: Fix whitespace errorsColin Snover
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2017-03-27FULLPIPE: Sanity check on data loadingEugene Sandulenko
2017-03-22FULLPIPE: Refactor _pixels so that it's not part of the Bitmap classFilippos Karapetis
2017-03-22FULLPIPE: Fix mismatched free() when deleting _bitmapFilippos Karapetis
2017-03-22FULLPIPE: Plug a memory leak in getDibInfo()Filippos Karapetis
2017-03-22FULLPIPE: Change some more _memfilename usage to Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2016-12-31FULLPIPE: Fix leaks in surface and bitmap usage.Aaryaman Vasishta
2016-12-26FULLPIPE: Decrease header dependencyEugene Sandulenko
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Fix memory leak in bitmap codeEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug another leakEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug several memory leaksEugene Sandulenko
2016-09-21FULLPIPE: Fix alpha data typeEugene Sandulenko
2016-09-21FULLPIPE: Fix inventory transparencyEugene Sandulenko
2016-09-14FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)Eugene Sandulenko
2016-09-13FULLPIPE: Simplified Dib clipping codeEugene Sandulenko
2016-09-08FULLPIPE: Free contents of Bitmap surface when deleting bitmapTorbjörn Andersson
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...Eugene Sandulenko
2016-08-29FULLPIPE: More signed readsEugene Sandulenko
2016-08-29FULLPIPE: Read signed values where potentially negative values could appearEugene Sandulenko
2016-08-29FULLPIPE: Hid noisy pointless warningEugene Sandulenko
2016-08-29FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-08-28FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPosRetro-Junk
2016-08-19FULLPIPE: Let the bitmaps flip twiceEugene Sandulenko
2016-08-19FULLPIPE: Fix flipVertical tooEugene Sandulenko