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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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gfx.cpp
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Author
2019-11-10
FULLPIPE: Added more debug output
Eugene Sandulenko
2017-12-08
FULLPIPE: Load gameobj.h
Eugene Sandulenko
2017-12-08
FULLPIPE: Added debug output for GameObject
Eugene Sandulenko
2017-12-08
FULLPIPE: More debug output to loading
Eugene Sandulenko
2017-11-18
FULLPIPE: Fix memory leaks in PictureObject, Background
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks, ownership issues with various point lists
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary and unsafe C-style casts
Colin Snover
2017-11-18
FULLPIPE: Correctly fix Bitmap leaks
Colin Snover
2017-11-18
FULLPIPE: Take references instead of pointers for required arguments in stati...
Colin Snover
2017-11-18
FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngine
Colin Snover
2017-11-18
FULLPIPE: Handle quit/RTL events correctly
Colin Snover
2017-11-18
FULLPIPE: Make TODO labelled so it is picked up by tools
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks, ownership issues, and endianness issues in graphi...
Colin Snover
2017-11-18
FULLPIPE: Fix whitespace errors
Colin Snover
2017-11-18
FULLPIPE: Make dimensions/coordinate getters pure functions
Colin Snover
2017-03-27
FULLPIPE: Sanity check on data loading
Eugene Sandulenko
2017-03-22
FULLPIPE: Refactor _pixels so that it's not part of the Bitmap class
Filippos Karapetis
2017-03-22
FULLPIPE: Fix mismatched free() when deleting _bitmap
Filippos Karapetis
2017-03-22
FULLPIPE: Plug a memory leak in getDibInfo()
Filippos Karapetis
2017-03-22
FULLPIPE: Change some more _memfilename usage to Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2016-12-31
FULLPIPE: Fix leaks in surface and bitmap usage.
Aaryaman Vasishta
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix memory leak in bitmap code
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug another leak
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug several memory leaks
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix alpha data type
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix inventory transparency
Eugene Sandulenko
2016-09-14
FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)
Eugene Sandulenko
2016-09-13
FULLPIPE: Simplified Dib clipping code
Eugene Sandulenko
2016-09-08
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
Torbjörn Andersson
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...
Eugene Sandulenko
2016-08-29
FULLPIPE: More signed reads
Eugene Sandulenko
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-08-29
FULLPIPE: Hid noisy pointless warning
Eugene Sandulenko
2016-08-29
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-08-28
FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPos
Retro-Junk
2016-08-19
FULLPIPE: Let the bitmaps flip twice
Eugene Sandulenko
2016-08-19
FULLPIPE: Fix flipVertical too
Eugene Sandulenko
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