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path: root/engines/fullpipe/gfx.h
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2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: Second part of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: First part of scene drawing codeEugene Sandulenko
2013-09-06FULLPIPE: More work on sceneSwitcher. MessageHandlerEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Beginning of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Split drawing of different image types. Optimize putDibCBEugene Sandulenko
2013-09-06FULLPIPE: Fixed to RB bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loading.Eugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Stubs for picture drawingEugene Sandulenko
2013-09-06FULLPIPE: Further work on inventoryEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Implement Background::addPictureObjectEugene Sandulenko
2013-09-06FULLPIPE: Shadows loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued Scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Now StaticANIObject is loaded fullyEugene Sandulenko
2013-09-06FULLPIPE: Continued work on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Completed Background loadingEugene Sandulenko
2013-09-06FULLPIPE: Furhter work on picture loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued work on Scene loading. PicturesEugene Sandulenko
2013-09-06FULLPIPE: Further refactoring classes into separate filesEugene Sandulenko