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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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gfx.h
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Author
2013-09-09
FULLPIPE: Fix function prototype
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove redundant debug info
Eugene Sandulenko
2013-09-06
FULLPIPE: More *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented several high level *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInventory2::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CInventory2::rebuildItemRects()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix number of bugs found by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement PictureObject::isPointInside()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Picture::isPointInside()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::reverseImage()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Movement::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename base class variables to avoid ambigiuity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CGameLoader::applyPicAniInfos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement FullpipeEngine::initCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented StaticANIObject::countMovements()
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started Statics drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Second part of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: First part of scene drawing code
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on sceneSwitcher. MessageHandler
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Beginning of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Split drawing of different image types. Optimize putDibCB
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed to RB bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading.
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Stubs for picture drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Background::addPictureObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Shadows loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued Scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Now StaticANIObject is loaded fully
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Completed Background loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Furhter work on picture loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Scene loading. Pictures
Eugene Sandulenko
2013-09-06
FULLPIPE: Further refactoring classes into separate files
Eugene Sandulenko