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path: root/engines/fullpipe/gfx.h
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2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-12FULLPIPE: Implement Movement::freePixelData()Eugene Sandulenko
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2013-12-22FULLPIPE: Implement BigPicture::draw()Eugene Sandulenko
2013-10-01FULLPIPE: Fix compilation with MSVCFilippos Karapetis
2013-10-01FULLPIPE: Fix compiler warnings (for good)Eugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-09FULLPIPE: Fix function prototypeEugene Sandulenko
2013-09-08FULLPIPE: Implement CInteractionController::handleInteraction()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Remove redundant debug infoEugene Sandulenko
2013-09-06FULLPIPE: More *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Implemented several high level *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CInventory2::rebuildItemRects()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement PictureObject::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Picture::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::reverseImage()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: Second part of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: First part of scene drawing codeEugene Sandulenko
2013-09-06FULLPIPE: More work on sceneSwitcher. MessageHandlerEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Beginning of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Split drawing of different image types. Optimize putDibCBEugene Sandulenko
2013-09-06FULLPIPE: Fixed to RB bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loading.Eugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Stubs for picture drawingEugene Sandulenko
2013-09-06FULLPIPE: Further work on inventoryEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued scene loadingEugene Sandulenko